#! /usr/bin/python -O # -*- python -*- # Slune # Copyright (C) 2002-2003 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # launch this script to generate the level import math, os, os.path import copy import soya import soya.model as model import soya.soya3d as soya3d import soya.editor.main import soya.land import slune.level root = soya3d.World() w = soya3d.World(root) w.set_xyz(-20.0, -20.0, -20.0) atm = soya3d.Atmosphere() atm.ambient = (0.3, 0.3, 0.3, 1.0) atm.bg_color = (0.2, 0.1, 0.4, 1.0) atm.skyplane = 1 atm.sky_color = (1.0, 1.0, 0.5, 1.0) atm.fog_color = (0.2, 0.1, 0.4, 1.0) atm.fog_type = 0 atm.fog_start = 10.0 atm.fog_end = 50.0 atm.fog = 1 atm.fog_density = 0.0 atm.cloud = model.Material.get("clouds1") w.atmosphere = atm land = soya.land.Land() land.from_image(os.path.join(model.Image.PATH, "divinghill.png")) land.map_size = 8 land.scale_factor = 1.5 land.texture_factor = 0.5 land.multiply_height(50.0) land.set_texture_layer(model.Material.get("rocks1"), 0.0, 21.0) land.set_texture_layer(model.Material.get("glace1"), 21.0, 26.0) land.set_texture_layer(model.Material.get("snow1") , 26.0, 50.0) w.set_shape(land) w.y = -35.0 light = soya3d.Light(w) light.set_xyz(20.0, 30.0, 20.0) root.filename = "divinghill-level" root.save() print "Done."