#! /usr/bin/python -O # -*- python -*- # Slune # Copyright (C) 2002-2003 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # launch this script to generate the level import math, os, os.path import copy import soya import soya.model as model import soya.soya3d as soya3d import soya.editor.main import soya.land from soya.math3d import * import slune.level root = soya3d.World.get("indusmeeting-level") # w = soya3d.World(root) # w.set_xyz(-20.0, -20.0, -20.0) # w.y = -35.0 # atm = soya3d.Atmosphere() # atm.skyplane = 1 # atm.fog_type = 0 # atm.fog_start = 15.0 # atm.fog_end = 50.0 # atm.fog = 1 # atm.fog_density = 0.0 # atm.cloud = model.Material.get("clouds1") # atm.ambient = (0.3, 0.3, 0.6, 1.0) # atm.sky_color = (1.0, 0.8, 0.1, 1.0) # atm.fog_color = atm.bg_color = (0.2, 0.0, 0.4, 1.0) # w.atmosphere = atm # light = soya3d.Light(w) # light.set_xyz(20.0, 30.0, 20.0) # light.diffuse = light.specular = (1.0, 0.7, 0.1, 1.0) # light.look_at(Vector(None, 1.0, -0.5, -0.6)) # light.directional = 1 w = root["land"] print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" land = soya.land.Land() land.from_image(model.Image("indusmeeting.png")) land.map_size = 8 land.scale_factor = 1.5 land.texture_factor = 0.5 land.multiply_height(50.0) land.set_texture_layer(model.Material.get("grass1"), 0.0, 20.0) land.set_texture_layer(model.Material.get("rocks1"), 20.0, 30.0) land.set_texture_layer(model.Material.get("glace1"), 30.0, 32.0) land.set_texture_layer(model.Material.get("snow1"), 32.0, 50.0) old_land = w.shape w.set_shape(land) root.filename = "indusmeeting-level" root.save() print "Done."