# Slune # Copyright (C) 2002-2003 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # This script is used for genetically optimizing racing IA. # It considers only 1 character at a time; see race_algogen2 for a version with 2 IA. from __future__ import generators RENDER = 0 PERSO = "tux" LEVEL = "crashfunkel-race-1" import sys i = 1 while i < len(sys.argv): arg = sys.argv[i] if arg == "--render": RENDER = 1 elif arg == "--perso": i += 1 PERSO = sys.argv[i] elif arg == "--level": i += 1 LEVEL = sys.argv[i] elif arg == "--help": print """Optimize racing IA, by running 1 IA against the clock. The resulting chromosoms are printed on stdout, and should be manually copied in race.py. Options: --render Render the 3D, so as you can see something (else no rendering is performed, for speedup). --perso Choose the character IA to optimize (e.g. tux, gnu,...). --level Choose the level. Should be a racing level.""" sys.exit() else: print "Unknown options %s !" % arg sys.exit(1) i += 1 import random import soya, soya.soya3d as soya3d, soya.game.level as soya_game_level, soya.game.camera as soya_camera import py2play.level import slune.race as race, slune.level, slune.character, slune.player class Idler(slune.level.Idler): def __init__(self): slune.level.Idler.__init__(self) self.next_flag_name = "" def idle(self): race.init_race_opponent(OPPONENT) for nb_round in range(2000): self.begin_round() self.advance_time(1.0) self.end_round() if self.next_round_tasks: for task in self.next_round_tasks: task() self.next_round_tasks = [] self.render() if OPPONENT.best_lap != 9999.0: break return nb_round def render(self): if RENDER: slune.level.Idler.render(self) if hasattr(OPPONENT, "next_flag_name"): if self.next_flag_name != OPPONENT.next_flag_name: self.next_flag_name = OPPONENT.next_flag_name print "Next flag: ", self.next_flag_name soya.init(width = 640, height = 480, fullscreen = 0) idler = Idler() import py2play.player py2play.player.CURRENT_PLAYER = py2play.player.Player("fake") # HACK ! py2play.player.CURRENT_PLAYER.character = None level = py2play.level.CREATE("level-" + LEVEL) level.set_active(1) race.init_race_game (level) race.start_race_game(level) for character in level.characters[:]: level.remove_character(character) class Opponent(race.Opponent): def __init__(self, *args, **kargs): race.Opponent.__init__(self, *args, **kargs) self.value = 0 OPPONENT = None def test(opponent): global OPPONENT OPPONENT = opponent OPPONENT.perso_name = PERSO idler.camera.add_traveling(soya_camera.ThirdPersonTraveling(OPPONENT.camera_target)) OPPONENT.set_level(level, 1) OPPONENT.set_vehicle(1) value = idler.idle() print value OPPONENT.parent.remove_character(OPPONENT) return value def value_sorter(a, b): return cmp(a.value, b.value) def mutate(value): if not value: return 0.02 return value + (random.random() - 0.5) * value def make_love(father, mother): chromosom = map(random.choice, zip(father.chromosom, mother.chromosom)) chromosom = map(mutate, chromosom) return Opponent(chromosom = chromosom) OPPONENTS = [ Opponent(chromosom = race.CHROMOSOMS[(PERSO, 2)]), Opponent(chromosom = race.CHROMOSOMS[(PERSO, 2)]), ] while 1: for i in range(4): OPPONENTS.append(make_love(random.choice(OPPONENTS), random.choice(OPPONENTS))) for opponent in OPPONENTS: if not opponent.value: opponent.value = test(opponent) OPPONENTS.sort(value_sorter) OPPONENTS = OPPONENTS[:4] for opponent in OPPONENTS: print opponent.chromosom, "=>", opponent.value