SERIOUS BUGS ============ COSMETIC BUGS ============= * Board widget is still sensitive when options are popped up. May not cause trouble, but I would like to figure out why XtIsSensitive(boardWidget) in boardHandleEvent in board.c doesn't work. * options.c: It is possible to select neither 1 nor 3 cards to draw. If none is chosen by the user, 3 is assumed. LOW PRIORITY BUGS ================= * On Ifi's Decstations, there are problems when setting up the big fonts in boardLoadFont in board.c. The X11 server hangs for 40 seconds while looking for -*-*-*-*..., without finding anything. Figure out what causes this weird behaviour. DO NOW ====== DO LATER (OR NEVER) =================== * End game when all cards are facing up, and none is left in the upper left pile. For instance by making a "Finish it" -button sensitive, and move all cards to the correct piles when pressing the button. * Animated moves. * Undo. * "3D-look" in pile[1]. * Better documentation in README: Describe the rules of the game.