#score rendering routines import pygame from pygame.locals import * import game, gfx, math from random import randint img_1 = None img_5 = None img_10 = None img_50 = None def load_game_resources(): global img_1, img_5, img_10, img_50 img_1 = gfx.load('score_1.png') img_5 = gfx.load('score_5.png') img_10 = gfx.load('score_10.png') img_50 = gfx.load('score_50.png') def render(score): imgs = [] if score <= 0: out = pygame.Surface(img_1.get_size()).convert() out.set_colorkey(0, RLEACCEL) return out if score >= 50: imgs.append(img_50) score -= 50 while score >= 40: imgs.append(img_10) imgs.append(img_50) score -= 40 while score >= 10: imgs.append(img_10) score -= 10 while score >= 9: imgs.append(img_1) imgs.append(img_10) score -= 9 while score >= 5: imgs.append(img_5) score -= 5 while score >= 4: imgs.append(img_1) imgs.append(img_5) score -= 4 while score: imgs.append(img_1) score -= 1 width = 0 for i in imgs: width += i.get_width() out = pygame.Surface((width, img_1.get_height())).convert() pos = 0 for i in imgs: out.blit(i, (pos, 0)) pos += i.get_width() out.set_colorkey(0, RLEACCEL) return out