2003-10-08 11:19 tmarsh * README: updated credits and added smarties to enemy list 2003-10-08 11:03 tmarsh * TODO: updated 2003-10-08 11:02 tmarsh * configure.ac: cleanups to opt flags 2003-10-08 10:59 tmarsh * support/Makefile.am: clean before dist 2003-10-08 10:58 tmarsh * src/damage.cc: added 2003-10-08 10:57 tmarsh * Makefile.am: changes to packaging rules 2003-10-08 10:56 tmarsh * src/smarty.h: smarties are a bit heavier 2003-10-08 10:55 tmarsh * src/smarty.cc: for now, smarties cannot be killed 2003-10-08 10:55 tmarsh * src/: ship.cc, ship.h: ship cleanups - no decel sphere, slower, correct explosions 2003-10-08 10:52 tmarsh * src/physics.h: added rays and avoidance 2003-10-08 10:51 tmarsh * src/physics.cc: added avoidance based on rays 2003-10-08 10:51 tmarsh * src/object.h: cleanups for avoidance 2003-10-08 10:50 tmarsh * src/object.cc: clean up acceleration 2003-10-08 10:50 tmarsh * src/level.cc: some more interesting leveling 2003-10-08 10:49 tmarsh * src/flock.h: added avoidance again 2003-10-08 10:49 tmarsh * src/flock.cc: changed some weights and added avoidance again 2003-10-08 10:48 tmarsh * src/draw.h: added 3d line drawing 2003-10-08 10:47 tmarsh * src/control.cc: added some debug controls 2003-10-08 10:46 tmarsh * src/: glpng.c, glpng.h: added 2003-10-08 10:45 tmarsh * src/: bogey.cc, bogey.h: bogeys can now see obstacles 2003-10-06 19:28 tmarsh * src/lunatic.cc: some fixes to lunatics 2003-10-06 19:27 tmarsh * src/flock.cc: more cleanups to flocking 2003-10-06 19:26 tmarsh * TODO: updated 2003-10-06 19:20 tmarsh * src/common.h: needed ctime 2003-10-03 10:54 tmarsh * src/: flock.cc, flock.h: fixes to flocking - still needs cleanup 2003-10-03 10:54 tmarsh * src/: control.cc, model.cc: added particle system toggle 2003-10-03 10:54 tmarsh * src/physics.h: fixes to ERP/CFM 2003-10-02 16:54 tmarsh * src/: ship.cc, ship.h: changes for physics module 2003-10-02 16:54 tmarsh * src/: object.cc, object.h: changes for physics module + cleanup 2003-10-02 16:53 tmarsh * src/: model.cc, model.h: moved all physics out to separate module 2003-10-02 16:52 tmarsh * src/: missile.cc, missile.h: major cleanup 2003-10-02 16:52 tmarsh * src/hud.cc: remove unused code 2003-10-02 16:52 tmarsh * src/game.cc: better framerate counter 2003-10-02 16:49 tmarsh * src/font.h: remove unused includes 2003-10-02 16:49 tmarsh * src/: flock.cc, flock.h: changes for physics, but flocking is broken now... :( 2003-10-02 16:49 tmarsh * src/explode.h: pay attention to 3rd dimension 2003-10-02 16:48 tmarsh * src/draw.h: draw::sphere now takes a Coord3 as an argument 2003-10-02 16:47 tmarsh * src/camera.cc: remove unused code 2003-10-02 16:47 tmarsh * src/: neuron.cc, neuron.h, nnwork.cc, nnwork.h, physics.cc, physics.h, smarty.cc, smarty.h: added 2003-10-02 16:46 tmarsh * src/: asteroid.cc, blackhole.cc, bogey.cc, bogey.h, fatso.cc, fatso.h, level.cc, lunatic.cc: changes for physics module 2003-10-02 16:44 tmarsh * src/Makefile.am: added new neural nets, smarty and physics code 2003-09-30 18:02 tmarsh * src/control.cc: minor control cleanup 2003-09-30 18:02 tmarsh * src/missile.cc: fix missile spawning 2003-09-30 18:02 tmarsh * src/: ship.cc, bogey.cc: a little more damage 2003-09-30 18:02 tmarsh * src/ship.h: need for speed... 2003-09-30 12:29 tmarsh * src/bogey.h: bogeys a bit faster again 2003-09-30 12:29 tmarsh * src/draw.h: play with matrials and shininess 2003-09-30 12:28 tmarsh * src/game.cc: slowmo is just half time 2003-09-30 12:28 tmarsh * src/game.h: added menu 2003-09-30 12:27 tmarsh * src/bogey.cc: remove unused code 2003-09-30 12:26 tmarsh * src/flock.cc: flock fixes - still need to add avoidance.. 2003-09-30 12:25 tmarsh * src/: menu.cc, menu.h: there will be menus here... 2003-09-30 12:24 tmarsh * src/geom.cc: more cleanups 2003-09-30 12:23 tmarsh * src/model.cc: go back to points 2003-09-30 12:22 tmarsh * src/ship.cc: remove unused code 2003-09-30 12:22 tmarsh * src/object.cc: more ode fixes; much more playable 2003-09-30 12:21 tmarsh * src/ship.h: speed up ship again 2003-09-30 11:45 tmarsh * src/: ship.cc, ship.h: cleanup; ODE fixes 2003-09-30 11:44 tmarsh * src/shield.h: remove cstdlib include 2003-09-30 11:43 tmarsh * src/: model.cc, model.h, object.cc, object.h: remove internal physics; use ODE for everything possible 2003-09-30 11:41 tmarsh * src/: missile.cc, missile.h: added param to SpawnMissile, maybe i'll get rid of a lot of params to this soon 2003-09-30 11:40 tmarsh * src/main.cc: use configuration object for color depth 2003-09-30 11:39 tmarsh * src/lunatic.cc: updated for ode, but not really working 2003-09-30 11:37 tmarsh * src/: graph.cc, hud.h: remove unused code 2003-09-30 11:37 tmarsh * src/geom.cc: cleanup 2003-09-30 11:36 tmarsh * src/flock.cc: flocking almost works under ode too.. 2003-09-30 11:35 tmarsh * src/explode.h: small change to initialization order 2003-09-30 11:35 tmarsh * src/: coord.h, geom.h: nice index operators added 2003-09-30 11:34 tmarsh * src/: config.cc, config.h: some more config options 2003-09-30 11:34 tmarsh * src/common.h: more include fixups - trying to keep everything sys dependant in this file 2003-09-30 11:32 tmarsh * src/: bogey.cc, bogey.h: bogeys almost work again after ode migration 2003-09-30 11:32 tmarsh * src/audio.cc: remove include for cstdlib 2003-09-30 11:31 tmarsh * src/asteroid.cc: some cleanups. Hmm.. the texture path is still hardcoded.. 2003-09-30 11:30 tmarsh * src/Makefile.am: updated for new ode location 2003-09-30 11:29 tmarsh * configure.ac: added support and RPM spec 2003-09-30 11:29 tmarsh * TODO: I keep taking things off this list thankfully 2003-09-30 11:28 tmarsh * Makefile.am: added support dir; remove tmp directory when making zdist 2003-09-30 11:26 tmarsh * support/: Makefile.am, README: added 2003-09-29 10:09 tmarsh * src/flock.cc: some more cleanups 2003-09-29 10:00 tmarsh * src/starfield.cc: use screen method instead of hardcoded constant 2003-09-29 09:59 tmarsh * src/object.h: remove unused calcDirection() and add ASTEROID_TYPE 2003-09-29 09:59 tmarsh * src/object.cc: remove unused calcDirection() 2003-09-29 09:58 tmarsh * src/model.cc: clean up iteration 2003-09-29 09:58 tmarsh * src/missile.cc: radius rule 2003-09-29 09:57 tmarsh * src/lunatic.cc: remove redundant speed calculation 2003-09-29 09:57 tmarsh * src/level.h: remove slist 2003-09-29 09:57 tmarsh * src/level.cc: use some asteroids 2003-09-29 09:55 tmarsh * src/explode.h: rename Triangle so we do not conflict with the new geom class Triangle 2003-09-29 09:55 tmarsh * src/coord.h: added some operations to allow STL usage and mesh operations 2003-09-29 09:54 tmarsh * src/coord.cc: added zero constant 2003-09-29 09:54 tmarsh * src/config.cc: bigger play area 2003-09-29 09:53 tmarsh * src/: camera.cc, camera.h: camera position changes - maybe move to config obj? 2003-09-29 09:53 tmarsh * src/bogey.cc: bogeys are a bit more dangerous 2003-09-29 09:53 tmarsh * src/Makefile.am: added asteroid and geom + libpng and libz dependencies 2003-09-29 09:52 tmarsh * src/: asteroid.cc, asteroid.h, geom.cc, geom.h: added 2003-09-29 09:51 tmarsh * Makefile.am: added RPM and zdist rules and data subdir 2003-09-29 09:50 tmarsh * ssc.spec.in: added RPM spec file 2003-09-28 18:55 tmarsh * src/fatso.cc: use display lists for fatsos 2003-09-28 18:55 tmarsh * src/bogey.cc: use display lists for bogeys 2003-09-28 18:54 tmarsh * src/flock.h: removed slist include 2003-09-28 18:54 tmarsh * src/audio.cc: use global paths for sound and music 2003-09-28 18:53 tmarsh * src/slist.h: removed; now use a linked list of ScreenObjects 2003-09-28 18:52 tmarsh * src/coord.h: more 3d coord methods to support future complex objects 2003-09-28 18:51 tmarsh * src/draw.h: some cleanups; removed unused functions 2003-09-28 18:50 tmarsh * src/graph.cc: set color depth 2003-09-28 18:49 tmarsh * src/hud.cc: no more slist; now using a doubly linked list of objects 2003-09-28 18:48 tmarsh * src/: model.h, model.cc: no more slist; model now maintains a doubly linked list of objects 2003-09-28 18:47 tmarsh * src/: object.h, object.cc: added prev/next pointers and got rid of slist 2003-09-27 18:09 tmarsh * src/hud.cc: use draw::rect() 2003-09-27 18:08 tmarsh * src/draw.h: cleanups and new draw::rect() 2003-09-27 18:08 tmarsh * src/model.cc: use line strip for particles 2003-09-27 17:18 tmarsh * src/font.h: further stripdown 2003-09-27 13:05 tmarsh * ChangeLog: updated for v0.7 2003-09-27 13:03 tmarsh * src/graph.cc: no texturing for now 2003-09-27 13:03 tmarsh * src/game.cc: hide framerate 2003-09-27 13:02 tmarsh * src/Makefile.am: added font and config 2003-09-27 12:59 tmarsh * src/graph.cc: texture fixes 2003-09-27 12:59 tmarsh * src/main.cc: use config object 2003-09-27 12:59 tmarsh * src/model.cc: remove bad bounce routing, add framerate to HUD, cleanup ParticleEffect 2003-09-27 12:58 tmarsh * src/model.h: remove bad bounce routing 2003-09-27 12:58 tmarsh * src/: screen.cc, screen.h: use config class 2003-09-27 12:57 tmarsh * src/: font.cc, font.h: added 2003-09-27 12:48 tmarsh * src/: config.cc, config.h: added 2003-09-27 12:46 tmarsh * NEWS, README, TODO, configure.ac: v0.7 Updates 2003-09-27 07:08 tmarsh * src/camera.cc: another camera cycling cleanup... 2003-09-27 07:05 tmarsh * src/flock.cc: do not check flock target so frequently! 2003-09-27 07:04 tmarsh * src/game.cc: put frame count limiting back in to stop choppy animation at high framerates 2003-09-27 07:03 tmarsh * src/hud.cc: do not show radar by default 2003-09-27 07:02 tmarsh * src/: model.cc, model.h: removed unused object count; added particle engine; movement now part of drawing routine; only delete when there are dead objects 2003-09-27 06:59 tmarsh * src/object.h: add dead counter to prevent useless iteration over objects in model 2003-09-27 06:58 tmarsh * src/: ship.cc, ship.h: remove goDirection and overload accelerate method for particle effect 2003-09-26 12:46 tmarsh * src/starfield.cc: added display list 2003-09-26 12:33 tmarsh * src/ship.cc: use new model for ship 2003-09-26 12:32 tmarsh * src/missile.cc: use display list for missiles 2003-09-25 22:41 tmarsh * src/flock.cc: cleanups 2003-09-25 22:40 tmarsh * src/bogey.cc: bogey tuning 2003-09-25 22:40 tmarsh * src/draw.h: added AUTO_NORMAL; hope it helps.. 2003-09-25 22:39 tmarsh * src/: hud.h, hud.cc, control.cc: added radar toggle 2003-09-25 22:38 tmarsh * src/camera.cc: cleanups to camera code 2003-09-25 22:37 tmarsh * src/game.cc: reduce wait 2003-09-25 22:10 uid46818 * src/: camera.cc: camera cleanups 2003-09-25 21:53 uid46818 * src/camera.cc: camera cleanups 2003-09-25 21:49 uid46818 * src/missile.h: short missile lifespan 2003-09-25 21:48 uid46818 * src/camera.cc: camera cleanups 2003-09-25 21:22 tmarsh * src/game.cc: fixed stupid framerate bug 2003-09-25 21:11 tmarsh * src/camera.cc: allow high overhead view 2003-09-25 20:07 tmarsh * src/: flock.h, flock.cc: removed centroid in preference to CoordN fervishness 2003-09-25 19:47 tmarsh * ChangeLog: updated 2003-09-25 19:46 tmarsh * README: reformatted and updated 2003-09-25 19:43 tmarsh * src/explode.h: disable lighting 2003-09-25 19:37 tmarsh * src/: Makefile.am, draw.h, global.cc: removed need for GLUT 2003-09-25 19:27 tmarsh * src/bogey.h: fewer triangles in explosion 2003-09-25 19:27 tmarsh * src/game.cc: slowmotion back to original, and hide framerate 2003-09-25 19:27 tmarsh * src/level.cc: a little bit harder attempt at interesting levels 2003-09-25 19:26 tmarsh * src/lunatic.cc: hah! found a nice lunatic bug 2003-09-25 19:26 tmarsh * src/object.cc: shorter line of sight for onScreen() 2003-09-25 19:25 tmarsh * src/starfield.cc: less stars 2003-09-25 19:24 tmarsh * src/view.h: removed 2003-09-25 18:35 tmarsh * src/: explode.h, graph.cc: remove commented out code 2003-09-25 18:35 tmarsh * src/Makefile.am: remove unused files 2003-09-25 18:23 tmarsh * src/: common.h, control.cc, draw.h, explode.h, game.cc, global.cc, graph.cc, hud.cc, main.cc: moved RESX/RESY out of screen.h 2003-09-25 18:22 tmarsh * src/model.cc: use new draw::setMode for 2D ops, and other cleanups 2003-09-25 18:21 tmarsh * src/: screen.h, screen.cc: got rid of unused fields in the Screen class 2003-09-25 12:39 tmarsh * src/: Makefile, Makefile.am, game.cc, graph.cc, model.cc: remove font references 2003-09-25 12:38 tmarsh * src/starfield.cc: added star alpha to color 2003-09-25 12:35 tmarsh * src/: bogey.h, explode.h: make explosions bigger because the are hard to see without normals on the triangles 2003-09-25 12:34 tmarsh * src/draw.h: add some normals 2003-09-25 12:34 tmarsh * src/ship.cc: fatsos do less damage 2003-09-25 11:27 tmarsh * src/camera.cc: added normal, and clean up cycle logic 2003-09-25 11:26 tmarsh * src/draw.h: added normal method 2003-09-25 11:26 tmarsh * src/explode.h: rewritten 2003-09-25 11:26 tmarsh * src/: global.cc, global.h: added global normal for triangles 2003-09-25 10:31 tmarsh * src/model.h: grand CoordN unification + camera addition 2003-09-25 10:31 tmarsh * src/Makefile.am: updated for new files 2003-09-25 10:30 tmarsh * src/: blackhole.cc, bogey.cc: 3d graphic changes 2003-09-25 10:30 tmarsh * src/: coord.cc, coord.h, camera.cc, camera.h: added 2003-09-25 10:29 tmarsh * src/common.h: moved Coordinate classes to their own header 2003-09-25 10:29 tmarsh * src/control.cc: added camera view cycling 2003-09-25 10:27 tmarsh * src/: game.cc, flock.cc, flock.h: grand CoordN unification 2003-09-25 10:27 tmarsh * src/global.cc: initialize pointers to null 2003-09-25 10:27 tmarsh * src/graph.cc: major cleanup 2003-09-25 10:26 tmarsh * src/: lunatic.cc, missile.cc, fatso.cc, explode.h, draw.h: 3d graphic changes 2003-09-25 10:26 tmarsh * src/model.cc: grand CoordN unification + camera addition 2003-09-25 10:24 tmarsh * src/: screen.h, screen.cc, object.h, object.cc: grand CoordN unification 2003-09-25 10:23 tmarsh * src/ship.h: lowered ship max speed 2003-09-25 10:23 tmarsh * src/ship.cc: 3d graphic changes 2003-09-25 10:23 tmarsh * src/: starfield.cc, starfield.h: Rewrote the starfield routines, but this is still only a temporary solution. 2003-09-25 10:07 tmarsh * FAQ: added 2003-09-23 18:44 tmarsh * src/: object.h, slist.h: remove slist push_back callback 2003-09-23 18:43 tmarsh * src/model.cc: remove slist callback and fix the onscreen tess 2003-09-23 17:14 tmarsh * config.h.in: added 2003-09-23 17:13 tmarsh * src/starfield.cc: minor cleanup 2003-09-23 17:13 tmarsh * src/starfield.h: even bigger star scaling! 2003-09-23 15:47 tmarsh * ChangeLog, NEWS, README, INSTALL: updated 2003-09-23 15:39 tmarsh * src/control.cc: removed koules-style controls 2003-09-23 15:24 tmarsh * src/: Makefile.am: cleanup 2003-09-23 15:23 tmarsh * src/explode.h: init method takes object as argument 2003-09-23 15:23 tmarsh * src/flock.cc: remove commented out code 2003-09-23 15:21 tmarsh * src/: blackhole.cc, blackhole.h, fatso.cc, hud.cc, level.cc, missile.cc, model.cc, model.h: use Coordinate everywhere 2003-09-23 15:20 tmarsh * src/screen.h: use new coordinate type - still more work to do here 2003-09-23 15:19 tmarsh * src/: bogey.cc, bogey.h, flock.cc, flock.h, lunatic.cc, lunatic.h, object.cc, object.h, ship.cc, ship.h: use Coordinate everywhere; move accelerate and decelerate to ScreenObject class 2003-09-23 15:18 tmarsh * src/: starfield.cc, starfield.h: major cleanup 2003-09-23 15:14 tmarsh * src/common.h: added many Coordinate operations 2003-09-23 11:28 tmarsh * configure.ac: move scripts to separate directory 2003-09-23 11:27 tmarsh * NEWS: updated 2003-09-23 11:24 tmarsh * src/screen.h: game area is a fixed size now (4000x4000) 2003-09-23 11:24 tmarsh * src/hud.cc: added transparency to radar 2003-09-23 11:22 tmarsh * ChangeLog, README, TODO: updated 2003-09-23 10:57 tmarsh * src/Makefile.am: cleanup 2003-09-23 10:43 tmarsh * INSTALL, Makefile.am, NEWS, configure.ac, src/Makefile.am: added 2003-09-22 20:40 tmarsh * src/: lunatic.cc, lunatic.h: remove unused behaviour code 2003-09-22 20:29 tmarsh * src/bogey.cc: bogeys were too accurate; add a random error 2003-09-22 20:29 tmarsh * src/flock.cc: quicker flock target change 2003-09-22 20:29 tmarsh * src/model.cc: cleanup case statement 2003-09-22 20:25 tmarsh * src/starfield.h: fewer stars - faster game 2003-09-21 22:00 tmarsh * src/: flock.h, flock.cc, object.h: misc. cleanups 2003-09-21 18:41 tmarsh * src/game.cc: ugly windows delay of 10ms 2003-09-20 15:04 tmarsh * src/flock.cc: porting to bloody windows 2003-09-20 10:30 tmarsh * src/common.h: porting to bloody windows 2003-09-19 23:07 tmarsh * src/: common.h, level.cc, slist.h: porting to bloody windows 2003-09-19 17:24 tmarsh * src/: game.cc, game.h: try to vary wait time based on timestep to maximize framerate 2003-09-19 16:55 tmarsh * TODO: updated 2003-09-19 16:37 tmarsh * ChangeLog, README: updated 2003-09-19 16:30 tmarsh * src/: bogey.cc, control.cc, ship.cc: some cheat keys to help debugging 2003-09-19 16:29 tmarsh * src/: flock.cc, flock.h, model.cc, model.h: fixed flock bug (again), and got rid of FlockManager altogether 2003-09-19 14:58 tmarsh * src/flock.cc: fixed empty flock bug 2003-09-19 12:48 tmarsh * src/common.h: added square() function 2003-09-19 12:48 tmarsh * src/: bogey.cc, bogey.h: bogey is now a subclass of FlockMember 2003-09-19 12:47 tmarsh * src/: flock.cc, flock.h: new FlockMember and less compute-intensive flocking 2003-09-19 12:47 tmarsh * src/model.cc: updates for new flocking 2003-09-19 12:44 tmarsh * src/: object.cc, object.h: moved flocking into FlockMember sublass 2003-09-18 17:56 tmarsh * src/game.cc: large delay when game is paused 2003-09-18 17:56 tmarsh * src/: control.cc, control.h: took out obsolete bounce key 2003-09-18 17:54 tmarsh * TODO: updated 2003-09-18 17:37 tmarsh * TODO: added 2003-09-18 15:19 tmarsh * ChangeLog: updated 2003-09-18 15:14 tmarsh * src/level.cc: better leveling 2003-09-18 14:54 tmarsh * src/Makefile: added blackholes 2003-09-18 14:53 tmarsh * src/level.cc: added some leveling logic 2003-09-18 14:53 tmarsh * src/: blackhole.cc, blackhole.h: added 2003-09-18 14:52 tmarsh * src/: bogey.cc, model.cc, object.cc, object.h, ship.cc: added blackhole and gravity 2003-09-18 11:14 tmarsh * README: added email address to README 2003-09-18 08:53 tmarsh * src/: shield.h, ship.cc: damage characteristics were a bit off 2003-09-17 21:16 tmarsh * src/: hud.cc, model.cc: more workaround null-pointer checks 2003-09-17 17:04 tmarsh * src/model.cc: workaround for null objects; some bug still in slist 2003-09-17 13:19 tmarsh * ChangeLog: added 2003-09-17 13:05 tmarsh * src/: control.cc, control.h, game.cc: added slow-motion mode 2003-09-17 13:05 tmarsh * src/: flock.cc, flock.h, model.cc, object.cc, object.h: use new in-place slist::clear() 2003-09-17 13:04 tmarsh * src/slist.h: removed old Delete static method 2003-09-17 01:13 tmarsh * src/: bogey.cc, bogey.h, hud.cc, shield.h, ship.cc, ship.h: shields are now doubles and pay attention to time step 2003-09-16 23:21 tmarsh * src/bogey.cc: better rate of fire and aiming for bogeys 2003-09-16 23:21 tmarsh * src/: flock.h, flock.cc: preparations for slist changes 2003-09-16 23:20 tmarsh * src/model.cc: commented out line for drawing flock lines 2003-09-16 23:20 tmarsh * src/ship.cc: less damage and better initial missile location 2003-09-16 23:18 tmarsh * src/slist.h: attempts to fix clear() method - still not working 2003-09-16 12:24 tmarsh * README: added requirements section 2003-09-16 11:40 tmarsh * src/missile.h: removed unused constant 2003-09-16 11:39 tmarsh * README, src/audio.cc, src/audio.h: added Chromium credits for audio 2003-09-16 11:21 tmarsh * AUTHORS: added 2003-09-16 10:55 tmarsh * src/game.cc: SDL_Delay(1) guarantees that sounds will be synchronized - yuck 2003-09-16 10:54 tmarsh * src/ship.cc: fatsos cause a bit more damage - okay 10x more 2003-09-15 18:19 tmarsh * COPYING: added 2003-09-15 18:12 tmarsh * README: added 2003-09-15 17:39 tmarsh * src/: Makefile, audio.cc, audio.h, bogey.cc, bogey.h, common.h, control.cc, control.h, draw.h, explode.h, fatso.cc, fatso.h, flock.cc, flock.h, game.cc, game.h, global.cc, global.h, graph.cc, graph.h, hud.cc, hud.h, level.cc, level.h, lunatic.cc, lunatic.h, main.cc, missile.cc, missile.h, model.cc, model.h, object.cc, object.h, screen.cc, screen.h, shield.h, ship.cc, ship.h, slist.h, starfield.cc, starfield.h, view.h: Initial revision 2003-09-15 17:39 tmarsh * src/: Makefile, audio.cc, audio.h, bogey.cc, bogey.h, common.h, control.cc, control.h, draw.h, explode.h, fatso.cc, fatso.h, flock.cc, flock.h, game.cc, game.h, global.cc, global.h, graph.cc, graph.h, hud.cc, hud.h, level.cc, level.h, lunatic.cc, lunatic.h, main.cc, missile.cc, missile.h, model.cc, model.h, object.cc, object.h, screen.cc, screen.h, shield.h, ship.cc, ship.h, slist.h, starfield.cc, starfield.h, view.h: initial import