Version 0.8 ----------- - ODE (Open Dynamics Engine) is used for all physics modelling now; this gets rid of many TODO items, and paves the way to some other interesting physically-based features (joints, motors, etc.) - the game should be O(2n) where it was O(n+n^2) before, so it can handle more objects on screen on slower machines now - Asteroids have been added with nice texturization (though collision detection is based on spheres, not the asteroid dimensions) - SSC now looks for ssc.conf files in several places - there is a simplistic in-game menu system; you still can't configure SSC from there, but that will come later - I have played around with libneural a bit, and will implement some better learning objects in the future (see smarty.[h/cc]). libneural is pretty simplistic, so it might be rewritten. I have more experience with genetic algorithms and fuzzy logic, so I would hope to incorporate those into the game as well. In the plans for 0.9: - a cleanup of all implemented components - scoring system - better gameplay, goals, and levels - better enemies and enemy AI - better graphics If you have any ideas on how to make the game more fun, let me know. I have been too busy with all the subsystems to worry about gameplay, so send me your input! Version 0.7 ----------- - using a new coordinate system internally; the game is much more 3D now! - added camera views (press 'c' while playing to cycle perspective) - more game tuning and speedups - added a (temporary) particle effect for acceleration In the plans for 0.8: - Menu system (using customized OGLFT and fonts from DivideByZero) - config file (~/.ssc/ssc.conf) - scoring system - texture mapping/blending for better effects Version 0.6 ----------- - added configure/automake scripts - ported to Windows (XP/2000) - some speedups (fewer stars, etc) - some teaks to AI; much more interesting flocking - many internal code cleanups Version 0.5 ----------- - synchronization enhancements - simplified flocking; it now no longer requires a separate loop over flock members (major speed improvement) - simple leveling logic added