// -------------------------------------------------------------------------- // // Copyright (c) 2003 Thomas D. Marsh. All rights reserved. // // "SSC" is free software; you can redistribute it // and/or use it and/or modify it under the terms of // the "GNU General Public License" (GPL). // // -------------------------------------------------------------------------- #ifndef SSC_BLACKHOLE_H #define SSC_BLACKHOLE_H #include "object.h" const unsigned int BLACKHOLE_SPEED = 7; const unsigned int BLACKHOLE_RADIUS = 10; const double BLACKHOLE_MASS = 100.0; class BlackHole : public ScreenObject { private: BlackHole(BlackHole&); public: BlackHole(double x, double y); ~BlackHole(); void move() {} bool collision(ScreenObject&) { return false; } void bounce(double, double, double, int, double) {} void draw(); }; #endif // SSC_BLACKHOLE_H