/* MBAqua */ /* #import */ #import struct MBMCursor { NSCursor *cursor; }; struct MBPicture { NSImage *img; }; @interface MBAqua : NSObject { IBOutlet id game; IBOutlet id ui; IBOutlet id about; IBOutlet id story; IBOutlet id rules; IBOutlet id warp; IBOutlet id entry; IBOutlet id highscore; IBOutlet id view; IBOutlet id menu_pause; IBOutlet id text_size; IBOutlet id text_timer; IBOutlet id text_trans; IBOutlet id slider_size; IBOutlet id slider_timer; IBOutlet id slider_trans; IBOutlet id rules_tv; IBOutlet id story_tv; } - (void)aqua_set_cursor:(MBMCursor *)cursor; - (void)aqua_load_cursor:(const char *)name :(int)masked :(MBMCursor **)cursorp; - (void)aqua_load_picture:(const char *)name :(int)trans :(MBPicture **)pictp; - (int)aqua_picture_width:(MBPicture *)pict; - (int)aqua_picture_height:(MBPicture *)pict; - (void)aqua_clear_window; - (void)aqua_refresh_window; - (void)aqua_draw_image:(MBPicture *)pict :(int)x :(int)y; - (void)aqua_draw_line:(int)x1 :(int)y1 :(int)x2 :(int)y2; - (void)aqua_draw_string:(const char *)str :(int)x :(int)y; - (void)aqua_start_timer:(int)ms; - (void)aqua_stop_timer; - (int)aqua_timer_active; - (void)aqua_popup_dialog:(int)dialog; - (void)aqua_make_main_window:(int)size; - (void)aqua_set_pausebutton:(int)action; - (IBAction)new_game:(id)sender; - (IBAction)pause_game:(id)sender; - (IBAction)quit_game:(id)sender; - (IBAction)warp_level:(id)sender; - (IBAction)high_score:(id)sender; - (IBAction)story:(id)sender; - (IBAction)rules:(id)sender; - (IBAction)about:(id)sender; - (IBAction)pref:(id)sender; - (IBAction)modalOk:(id)sender; - (IBAction)modalCancel:(id)sender; - (void)aqua_button_press:(int)x :(int)y; - (void)aqua_button_release:(int)x :(int)y; - (void)applicationDidFinishLaunching:(NSNotification *)notification; - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender; - (BOOL)validateMenuItem:(id )menuItem; @end