#import "MBtypes.h" #import "MBNetwork.h" #import "MButil.h" #import "MBBill.h" #import "MBCable.h" #import "MBComputer.h" #import "MBGame.h" #import "MBOS.h" #define STD_MAX_COMPUTERS 20 static NSMutableArray *computers = nil; static int ncomputers; static NSMutableArray *cables = nil; static int ncables; static int counters[NETWORK_COUNTER_MAX + 1]; /* number in each state */ @implementation MBNetwork - (int)on:(int)level { int normal = MIN(8 + level, STD_MAX_COMPUTERS); return (int)(normal * [game Game_scale:2]); } /* sets up network for each level */ - (void)Network_setup { int i; ncomputers = [self on:[game Game_level]]; if (computers != nil) while ([computers count] != 0) { [[computers objectAtIndex:0] release]; [computers removeObjectAtIndex:0]; } [computers release]; if (cables != nil) { while ([cables count] != 0) { [[cables objectAtIndex:0] release]; [cables removeObjectAtIndex:0]; } [cables release]; } computers = [[NSMutableArray alloc] init]; for (i = 0; i < ncomputers; i++) { id comp = [MBComputer Computer_setup:i]; if (comp != nil) { [computers addObject:comp]; } else { ncomputers = i - 1; break; } } counters[NETWORK_COUNTER_OFF] = 0; counters[NETWORK_COUNTER_BASE] = ncomputers; counters[NETWORK_COUNTER_WIN] = 0; ncables = MIN([game Game_level], ncomputers/2); cables = [[NSMutableArray alloc] init]; for (i = 0; i < ncables; i++) [cables addObject:[MBCable Cable_setup]]; } /* redraws the computers at their location with the proper image */ - (void)Network_draw { int i; for (i = 0; i < ncables; i++) [[cables objectAtIndex:i] Cable_draw]; for (i = 0; i < ncomputers; i++) [[computers objectAtIndex:i] Computer_draw]; } - (void)Network_update { int i; for (i = 0; i < ncables; i++) [[cables objectAtIndex:i] Cable_update]; } - (void)Network_toasters { int i; for (i = 0; i < ncomputers; i++) { ((MBComputer *)[computers objectAtIndex:i])->type = COMPUTER_TOASTER; ((MBComputer *)[computers objectAtIndex:i])->os = OS_OFF; } ncables = 0; } - (MBComputer *)Network_get_computer:(int)index { return [computers objectAtIndex:index]; } - (int)Network_num_computers { return ncomputers; } - (MBCable *)Network_get_cable:(int)index { return [cables objectAtIndex:index]; } - (int)Network_num_cables { return ncables; } - (void)Network_clear_stray:(MBBill *)bill { int i; for (i = 0; i < ncomputers; i++) { if (((MBComputer *)[computers objectAtIndex:i])->stray == bill) ((MBComputer *)[computers objectAtIndex:i])->stray = NULL; } } - (void)Network_inc_counter:(int)counter :(int)val { counters[counter] += val; } - (int)Network_get_counter:(int)counter { return counters[counter]; } @end