#ifndef DYNAMICOBJECT_H #define DYNAMICOBJECT_H #include #include #include #include "worldobject.h" class DynamicObject : public WorldObject { public: DynamicObject(ssgEntity *model, dWorldID world, dSpaceID bigspace); virtual ~DynamicObject(); ssgTransform *GetTransform(void) { return trf; } virtual bool Sustain(float dt); ssgTransform *trf; dBodyID body; dGeomID geom; }; #endif