// $Id: button.cpp 1077 2004-05-10 16:44:37Z tobgle $ // // SuperTux // Copyright (C) 2004 Tobias Glaesser // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #include #include #include "setup.h" #include "screen.h" #include "globals.h" #include "button.h" Timer Button::popup_timer; Button::Button(std::string icon_file, std::string ninfo, SDLKey nshortcut, int x, int y, int mw, int mh) { popup_timer.init(false); add_icon(icon_file,mw,mh); info = ninfo; shortcut = nshortcut; rect.x = x; rect.y = y; rect.w = icon[0]->w; rect.h = icon[0]->h; tag = -1; state = BUTTON_NONE; show_info = false; game_object = NULL; } void Button::add_icon(std::string icon_file, int mw, int mh) { char filename[1024]; if(!icon_file.empty()) { snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str()); if(!faccessible(filename)) snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str()); } else { snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str()); } if(mw != -1 || mh != -1) { icon.push_back(new Surface(filename,USE_ALPHA)); icon.back()->resize(mw,mh); } else icon.push_back(new Surface(filename,USE_ALPHA)); } void Button::draw() { if(state == BUTTON_HOVER) if(!popup_timer.check()) show_info = true; fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200); fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200); for(std::vector::iterator it = icon.begin(); it != icon.end(); ++it) (*it)->draw(rect.x,rect.y); if(game_object != NULL) { game_object->draw_on_screen(rect.x,rect.y); } if(show_info) { char str[80]; int i = -32; if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w) i = rect.w + strlen(info.c_str()) * white_small_text->w; if(!info.empty()) white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1); sprintf(str,"(%s)", SDL_GetKeyName(shortcut)); white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1); } if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE) fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200); else if(state == BUTTON_HOVER) fillrect(rect.x,rect.y,rect.w,rect.h,150,150,150,128); } Button::~Button() { for(std::vector::iterator it = icon.begin(); it != icon.end(); ++it) delete (*it); icon.clear(); delete game_object; } void Button::event(SDL_Event &event) { if(state == BUTTON_DEACTIVE) return; SDLKey key = event.key.keysym.sym; if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) { if(event.button.x < rect.x || event.button.x >= rect.x + rect.w || event.button.y < rect.y || event.button.y >= rect.y + rect.h) return; if(event.button.button == SDL_BUTTON_RIGHT) { show_info = true; return; } else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */ { state = BUTTON_WHEELUP; return; } else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */ { state = BUTTON_WHEELDOWN; return; } if(event.button.button == SDL_BUTTON_LEFT) if(event.type == SDL_MOUSEBUTTONDOWN) state = BUTTON_PRESSED; else state = BUTTON_CLICKED; } else if(event.type == SDL_MOUSEMOTION) { if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w || event.motion.y < rect.y || event.motion.y >= rect.y + rect.h) { state = BUTTON_NONE; } else { state = BUTTON_HOVER; popup_timer.start(1500); } if(show_info) { show_info = false; } } else if(event.type == SDL_KEYDOWN) { if(key == shortcut) state = BUTTON_PRESSED; } else if(event.type == SDL_KEYUP) { if(state == BUTTON_PRESSED && key == shortcut) state = BUTTON_CLICKED; } } int Button::get_state() { int rstate; switch(state) { case BUTTON_CLICKED: case BUTTON_WHEELUP: case BUTTON_WHEELDOWN: rstate = state; state = BUTTON_NONE; return rstate; default: return state; } } ButtonPanel::ButtonPanel(int x, int y, int w, int h) { bw = 32; bh = 32; rect.x = x; rect.y = y; rect.w = w; rect.h = h; hidden = false; hlast = false; } Button* ButtonPanel::event(SDL_Event& event) { if(!hidden) { Button* ret = NULL; for(std::vector::iterator it = item.begin(); it != item.end(); ++it) { (*it)->event(event); if((*it)->state != BUTTON_NONE) { if(hlast && (*it)->state == BUTTON_CLICKED) last_clicked = it; ret = (*it); } } return ret; } else { return NULL; } } ButtonPanel::~ButtonPanel() { for(std::vector::iterator it = item.begin(); it != item.end(); ++it) { delete (*it); } item.clear(); } void ButtonPanel::draw() { if(hidden == false) { fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200); for(std::vector::iterator it = item.begin(); it != item.end(); ++it) { (*it)->draw(); if(hlast && it == last_clicked) { fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128); } } } } void ButtonPanel::additem(Button* pbutton, int tag) { int max_cols, row, col; item.push_back(pbutton); /* A button_panel takes control of the buttons it contains and arranges them */ max_cols = rect.w / bw; row = (item.size()-1) / max_cols; col = (item.size()-1) % max_cols; item[item.size()-1]->rect.x = rect.x + col * bw; item[item.size()-1]->rect.y = rect.y + row * bh; item[item.size()-1]->tag = tag; } void ButtonPanel::set_button_size(int w, int h) { bw = w; bh = h; } Button* ButtonPanel::manipulate_button(int i) { if(int(item.size())-1 < i) return item[item.size()-1]; else return item[i]; } void ButtonPanel::highlight_last(bool b) { hlast = b; }