// $Id: gameobjs.h 922 2004-05-02 21:28:32Z tobgle $ // // SuperTux // Copyright (C) 2000 Bill Kendrick // Copyright (C) 2004 Tobias Glaesser // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H #include "type.h" #include "texture.h" #include "timer.h" #include "scene.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 class BouncyDistro : public GameObject { public: void init(float x, float y); void action(double frame_ratio); void draw(); std::string type() { return "BouncyDistro"; }; }; extern Surface* img_distro[4]; #define BOUNCY_BRICK_MAX_OFFSET 8 #define BOUNCY_BRICK_SPEED 0.9 class Tile; class BrokenBrick : public GameObject { public: Timer timer; Tile* tile; void init(Tile* tile, float x, float y, float xm, float ym); void action(double frame_ratio); void draw(); std::string type() { return "BrokenBrick"; }; }; class BouncyBrick : public GameObject { public: float offset; float offset_m; int shape; void init(float x, float y); void action(double frame_ratio); void draw(); std::string type() { return "BouncyBrick"; }; }; class FloatingScore : public GameObject { public: int value; Timer timer; void init(float x, float y, int s); void action(double frame_ratio); void draw(); std::string type() { return "FloatingScore"; }; }; #endif /* Local Variables: */ /* mode:c++ */ /* End: */