// $Id: resources.cpp 2684 2005-07-02 12:19:22Z wansti $ // // SuperTux - A Jump'n Run // Copyright (C) 2003 Tobias Glaesser // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "globals.h" #include "scene.h" #include "player.h" #include "badguy.h" #include "gameobjs.h" #include "special.h" #include "resources.h" #include "sprite_manager.h" #include "setup.h" Surface* img_waves[3]; Surface* img_water; Surface* img_pole; Surface* img_poletop; Surface* img_flag[2]; Surface* img_cloud[2][4]; MusicRef herring_song; MusicRef level_end_song; SpriteManager* sprite_manager = 0; MusicManager* music_manager = 0; /* Load graphics/sounds shared between all levels: */ void loadshared() { int i; sprite_manager = new SpriteManager(datadir + "/supertux.strf"); music_manager = new MusicManager(); music_manager->enable_music(use_music); /* Tuxes: */ smalltux_star = sprite_manager->load("smalltux-star"); largetux_star = sprite_manager->load("largetux-star"); smalltux_gameover = sprite_manager->load("smalltux-gameover"); smalltux.stand_left = sprite_manager->load("smalltux-stand-left"); smalltux.stand_right = sprite_manager->load("smalltux-stand-right"); smalltux.walk_left = sprite_manager->load("smalltux-walk-left"); smalltux.walk_right = sprite_manager->load("smalltux-walk-right"); smalltux.jump_left = sprite_manager->load("smalltux-jump-left"); smalltux.jump_right = sprite_manager->load("smalltux-jump-right"); smalltux.kick_left = sprite_manager->load("smalltux-kick-left"); smalltux.kick_right = sprite_manager->load("smalltux-kick-right"); smalltux.skid_left = sprite_manager->load("smalltux-skid-left"); smalltux.skid_right = sprite_manager->load("smalltux-skid-right"); smalltux.grab_left = sprite_manager->load("smalltux-grab-left"); smalltux.grab_right = sprite_manager->load("smalltux-grab-right"); largetux.stand_left = sprite_manager->load("largetux-stand-left"); largetux.stand_right = sprite_manager->load("largetux-stand-right"); largetux.walk_left = sprite_manager->load("largetux-walk-left"); largetux.walk_right = sprite_manager->load("largetux-walk-right"); largetux.jump_left = sprite_manager->load("largetux-jump-left"); largetux.jump_right = sprite_manager->load("largetux-jump-right"); largetux.kick_left = sprite_manager->load("largetux-kick-left"); largetux.kick_right = sprite_manager->load("largetux-kick-right"); largetux.skid_right = sprite_manager->load("largetux-skid-right"); largetux.skid_left = sprite_manager->load("largetux-skid-left"); largetux.grab_left = sprite_manager->load("largetux-grab-left"); largetux.grab_right = sprite_manager->load("largetux-grab-right"); largetux.duck_left = sprite_manager->load("largetux-duck-left"); largetux.duck_right = sprite_manager->load("largetux-duck-right"); firetux.stand_left = sprite_manager->load("firetux-stand-left"); firetux.stand_right = sprite_manager->load("firetux-stand-right"); firetux.walk_left = sprite_manager->load("firetux-walk-left"); firetux.walk_right = sprite_manager->load("firetux-walk-right"); firetux.jump_left = sprite_manager->load("firetux-jump-left"); firetux.jump_right = sprite_manager->load("firetux-jump-right"); firetux.kick_left = sprite_manager->load("firetux-kick-left"); firetux.kick_right = sprite_manager->load("firetux-kick-right"); firetux.skid_right = sprite_manager->load("firetux-skid-right"); firetux.skid_left = sprite_manager->load("firetux-skid-left"); firetux.grab_left = sprite_manager->load("firetux-grab-left"); firetux.grab_right = sprite_manager->load("firetux-grab-right"); firetux.duck_left = sprite_manager->load("firetux-duck-left"); firetux.duck_right = sprite_manager->load("firetux-duck-right"); /* Water: */ img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA); img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png", USE_ALPHA); img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png", USE_ALPHA); img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png", USE_ALPHA); /* Pole: */ img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA); img_poletop = new Surface(datadir + "/images/shared/poletop.png", USE_ALPHA); /* Flag: */ img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png", USE_ALPHA); img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png", USE_ALPHA); /* Cloud: */ img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png", USE_ALPHA); img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png", USE_ALPHA); img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png", USE_ALPHA); img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png", USE_ALPHA); img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png", USE_ALPHA); img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png", USE_ALPHA); img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png", USE_ALPHA); img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png", USE_ALPHA); /* Bad guys: */ load_badguy_gfx(); /* Upgrades: */ load_special_gfx(); /* Distros: */ img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png", USE_ALPHA); img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png", USE_ALPHA); img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png", USE_ALPHA); img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png", USE_ALPHA); /* Tux life: */ tux_life = new Surface(datadir + "/images/shared/tux-life.png", USE_ALPHA); /* Sound effects: */ /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound" // initialize sounds[i] with the correct pointer's value: // NULL or something else. And it will be dangerous to // play with not-initialized pointers. // This is also true with if (use_music) Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :) */ for (i = 0; i < NUM_SOUNDS; i++) sounds[i] = load_sound(datadir + soundfilenames[i]); /* Herring song */ herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD"); level_end_song = music_manager->load_music(datadir + "/music/leveldone.mod"); } /* Free shared data: */ void unloadshared(void) { int i; free_special_gfx(); free_badguy_gfx(); delete img_water; for (i = 0; i < 3; i++) delete img_waves[i]; delete img_pole; delete img_poletop; for (i = 0; i < 2; i++) delete img_flag[i]; for (i = 0; i < 4; i++) { delete img_distro[i]; delete img_cloud[0][i]; delete img_cloud[1][i]; } delete tux_life; for (i = 0; i < NUM_SOUNDS; i++) free_chunk(sounds[i]); delete sprite_manager; sprite_manager = 0; delete music_manager; music_manager = 0; } /* EOF */