// $Id: setup.cpp 2702 2005-07-08 12:18:16Z wansti $ // // SuperTux - A Jump'n Run // Copyright (C) 2000 Bill Kendrick // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include #include #include #include #include #include #include #include #include #ifndef NOOPENGL #include #endif #include #include #include #ifndef WIN32 #include #endif #include #include "defines.h" #include "globals.h" #include "setup.h" #include "screen.h" #include "texture.h" #include "menu.h" #include "gameloop.h" #include "configfile.h" #include "scene.h" #include "worldmap.h" #include "resources.h" #include "intro.h" #include "music_manager.h" #include "player.h" #ifdef WIN32 #define mkdir(dir, mode) mkdir(dir) // on win32 we typically don't want LFS paths #undef DATA_PREFIX #define DATA_PREFIX "./data/" #endif /* Screen proprities: */ /* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */ #define SCREEN_W 640 #define SCREEN_H 480 /* Local function prototypes: */ void seticon(void); void usage(char * prog, int ret); /* Does the given file exist and is it accessible? */ int faccessible(const char *filename) { struct stat filestat; if (stat(filename, &filestat) == -1) { return false; } else { if(S_ISREG(filestat.st_mode)) return true; else return false; } } /* Can we write to this location? */ int fwriteable(const char *filename) { FILE* fi; fi = fopen(filename, "wa"); if (fi == NULL) { return false; } fclose(fi); return true; } /* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/ int fcreatedir(const char* relative_dir) { char path[1024]; snprintf(path, 1024, "%s/%s/", st_dir, relative_dir); if(mkdir(path,0755) != 0) { snprintf(path, 1024, "%s/%s/", datadir.c_str(), relative_dir); if(mkdir(path,0755) != 0) { return false; } else { return true; } } else { return true; } } FILE * opendata(const char * rel_filename, const char * mode) { char * filename = NULL; FILE * fi; filename = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen(rel_filename) + 1)); strcpy(filename, st_dir); /* Open the high score file: */ strcat(filename, rel_filename); /* Try opening the file: */ fi = fopen(filename, mode); if (fi == NULL) { fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename); if (strcmp(mode, "r") == 0) fprintf(stderr, "for read!!!\n"); else if (strcmp(mode, "w") == 0) fprintf(stderr, "for write!!!\n"); } free( filename ); return(fi); } /* Get all names of sub-directories in a certain directory. */ /* Returns the number of sub-directories found. */ /* Note: The user has to free the allocated space. */ string_list_type dsubdirs(const char *rel_path,const char* expected_file) { DIR *dirStructP; struct dirent *direntp; string_list_type sdirs; char filename[1024]; char path[1024]; string_list_init(&sdirs); sprintf(path,"%s/%s",st_dir,rel_path); if((dirStructP = opendir(path)) != NULL) { while((direntp = readdir(dirStructP)) != NULL) { char absolute_filename[1024]; struct stat buf; sprintf(absolute_filename, "%s/%s", path, direntp->d_name); if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode)) { if(expected_file != NULL) { sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file); if(!faccessible(filename)) continue; } string_list_add_item(&sdirs,direntp->d_name); } } closedir(dirStructP); } sprintf(path,"%s/%s",datadir.c_str(),rel_path); if((dirStructP = opendir(path)) != NULL) { while((direntp = readdir(dirStructP)) != NULL) { char absolute_filename[1024]; struct stat buf; sprintf(absolute_filename, "%s/%s", path, direntp->d_name); if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode)) { if(expected_file != NULL) { sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file); if(!faccessible(filename)) { continue; } else { sprintf(filename,"%s/%s/%s/%s",st_dir,rel_path,direntp->d_name,expected_file); if(faccessible(filename)) continue; } } string_list_add_item(&sdirs,direntp->d_name); } } closedir(dirStructP); } return sdirs; } string_list_type dfiles(const char *rel_path, const char* glob, const char* exception_str) { DIR *dirStructP; struct dirent *direntp; string_list_type sdirs; char path[1024]; string_list_init(&sdirs); sprintf(path,"%s/%s",st_dir,rel_path); if((dirStructP = opendir(path)) != NULL) { while((direntp = readdir(dirStructP)) != NULL) { char absolute_filename[1024]; struct stat buf; sprintf(absolute_filename, "%s/%s", path, direntp->d_name); if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode)) { if(exception_str != NULL) { if(strstr(direntp->d_name,exception_str) != NULL) continue; } if(glob != NULL) if(strstr(direntp->d_name,glob) == NULL) continue; string_list_add_item(&sdirs,direntp->d_name); } } closedir(dirStructP); } sprintf(path,"%s/%s",datadir.c_str(),rel_path); if((dirStructP = opendir(path)) != NULL) { while((direntp = readdir(dirStructP)) != NULL) { char absolute_filename[1024]; struct stat buf; sprintf(absolute_filename, "%s/%s", path, direntp->d_name); if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode)) { if(exception_str != NULL) { if(strstr(direntp->d_name,exception_str) != NULL) continue; } if(glob != NULL) if(strstr(direntp->d_name,glob) == NULL) continue; string_list_add_item(&sdirs,direntp->d_name); } } closedir(dirStructP); } return sdirs; } void free_strings(char **strings, int num) { int i; for(i=0; i < num; ++i) free(strings[i]); } /* --- SETUP --- */ /* Set SuperTux configuration and save directories */ void st_directory_setup(void) { char *home; char str[1024]; /* Get home directory (from $HOME variable)... if we can't determine it, use the current directory ("."): */ if (getenv("HOME") != NULL) home = getenv("HOME"); else home = "."; st_dir = (char *) malloc(sizeof(char) * (strlen(home) + strlen("/.supertux") + 1)); strcpy(st_dir, home); strcat(st_dir, "/.supertux"); /* Remove .supertux config-file from old SuperTux versions */ if(faccessible(st_dir)) { remove (st_dir); } st_save_dir = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen("/save") + 1)); strcpy(st_save_dir,st_dir); strcat(st_save_dir,"/save"); /* Create them. In the case they exist they won't destroy anything. */ mkdir(st_dir, 0755); mkdir(st_save_dir, 0755); sprintf(str, "%s/levels", st_dir); mkdir(str, 0755); // User has not that a datadir, so we try some magic if (datadir.empty()) { #ifndef WIN32 // Detect datadir char exe_file[PATH_MAX]; if (readlink("/proc/self/exe", exe_file, PATH_MAX) < 0) { puts("Couldn't read /proc/self/exe, using default path: " DATA_PREFIX); datadir = DATA_PREFIX; } else { std::string exedir = std::string(dirname(exe_file)) + "/"; datadir = exedir + "../data"; // SuperTux run from source dir if (access(datadir.c_str(), F_OK) != 0) { datadir = exedir + "../share/supertux"; // SuperTux run from PATH if (access(datadir.c_str(), F_OK) != 0) { // If all fails, fall back to compiled path datadir = DATA_PREFIX; } } } #else datadir = DATA_PREFIX; #endif } printf("Datadir: %s\n", datadir.c_str()); } /* Create and setup menus. */ void st_menu(void) { main_menu = new Menu(); options_menu = new Menu(); options_keys_menu = new Menu(); options_joystick_menu = new Menu(); load_game_menu = new Menu(); save_game_menu = new Menu(); game_menu = new Menu(); highscore_menu = new Menu(); contrib_menu = new Menu(); contrib_subset_menu = new Menu(); worldmap_menu = new Menu(); main_menu->set_pos(screen->w/2, 335); main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME); main_menu->additem(MN_GOTO, "Bonus Levels",0,contrib_menu, MNID_CONTRIB); main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU); main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR); main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS); main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU); options_menu->additem(MN_LABEL,"Options",0,0); options_menu->additem(MN_HL,"",0,0); #ifndef NOOPENGL options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL); #else options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl, 0, MNID_OPENGL); #endif options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN); if(audio_device) { options_menu->additem(MN_TOGGLE,"Sound ", use_sound,0, MNID_SOUND); options_menu->additem(MN_TOGGLE,"Music ", use_music,0, MNID_MUSIC); } else { options_menu->additem(MN_DEACTIVE,"Sound ", false,0, MNID_SOUND); options_menu->additem(MN_DEACTIVE,"Music ", false,0, MNID_MUSIC); } options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0, MNID_SHOWFPS); options_menu->additem(MN_GOTO,"Keyboard Setup",0,options_keys_menu); //if(use_joystick) // options_menu->additem(MN_GOTO,"Joystick Setup",0,options_joystick_menu); options_menu->additem(MN_HL,"",0,0); options_menu->additem(MN_BACK,"Back",0,0); options_keys_menu->additem(MN_LABEL,"Key Setup",0,0); options_keys_menu->additem(MN_HL,"",0,0); options_keys_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, 0,&keymap.left); options_keys_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, 0,&keymap.right); options_keys_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, 0,&keymap.jump); options_keys_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, 0,&keymap.duck); options_keys_menu->additem(MN_CONTROLFIELD,"Power/Run", 0,0, 0,&keymap.fire); options_keys_menu->additem(MN_HL,"",0,0); options_keys_menu->additem(MN_BACK,"Back",0,0); if(use_joystick) { options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0); options_joystick_menu->additem(MN_HL,"",0,0); options_joystick_menu->additem(MN_CONTROLFIELD,"X axis", 0,0, 0,&joystick_keymap.x_axis); options_joystick_menu->additem(MN_CONTROLFIELD,"Y axis", 0,0, 0,&joystick_keymap.y_axis); options_joystick_menu->additem(MN_CONTROLFIELD,"A button", 0,0, 0,&joystick_keymap.a_button); options_joystick_menu->additem(MN_CONTROLFIELD,"B button", 0,0, 0,&joystick_keymap.b_button); options_joystick_menu->additem(MN_CONTROLFIELD,"Start", 0,0, 0,&joystick_keymap.start_button); options_joystick_menu->additem(MN_CONTROLFIELD,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone); options_joystick_menu->additem(MN_HL,"",0,0); options_joystick_menu->additem(MN_BACK,"Back",0,0); } load_game_menu->additem(MN_LABEL,"Start Game",0,0); load_game_menu->additem(MN_HL,"",0,0); load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1); load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2); load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3); load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4); load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5); load_game_menu->additem(MN_HL,"",0,0); load_game_menu->additem(MN_BACK,"Back",0,0); save_game_menu->additem(MN_LABEL,"Save Game",0,0); save_game_menu->additem(MN_HL,"",0,0); save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1); save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2); save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3); save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4); save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5); save_game_menu->additem(MN_HL,"",0,0); save_game_menu->additem(MN_BACK,"Back",0,0); game_menu->additem(MN_LABEL,"Pause",0,0); game_menu->additem(MN_HL,"",0,0); game_menu->additem(MN_ACTION,"Continue",0,0,MNID_CONTINUE); game_menu->additem(MN_GOTO,"Options",0,options_menu); game_menu->additem(MN_HL,"",0,0); game_menu->additem(MN_ACTION,"Abort Level",0,0,MNID_ABORTLEVEL); worldmap_menu->additem(MN_LABEL,"Pause",0,0); worldmap_menu->additem(MN_HL,"",0,0); worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP); worldmap_menu->additem(MN_GOTO,"Options",0,options_menu); worldmap_menu->additem(MN_HL,"",0,0); worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP); highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0); } void update_load_save_game_menu(Menu* pmenu) { for(int i = 2; i < 7; ++i) { // FIXME: Insert a real savegame struct/class here instead of // doing string vodoo std::string tmp = slotinfo(i - 1); pmenu->item[i].kind = MN_ACTION; pmenu->item[i].change_text(tmp.c_str()); } } bool process_load_game_menu() { int slot = load_game_menu->check(); if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION) { char slotfile[1024]; snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot); if (access(slotfile, F_OK) != 0) { draw_intro(); } fadeout(); WorldMapNS::WorldMap worldmap; //TODO: Define the circumstances under which BonusIsland is chosen worldmap.set_map_file("world1.stwm"); worldmap.load_map(); // Load the game or at least set the savegame_file variable worldmap.loadgame(slotfile); worldmap.display(); Menu::set_current(main_menu); st_pause_ticks_stop(); return true; } else { return false; } } /* Handle changes made to global settings in the options menu. */ void process_options_menu(void) { switch (options_menu->check()) { case MNID_OPENGL: #ifndef NOOPENGL if(use_gl != options_menu->isToggled(MNID_OPENGL)) { use_gl = !use_gl; st_video_setup(); } #else options_menu->get_item_by_id(MNID_OPENGL).toggled = false; #endif break; case MNID_FULLSCREEN: if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN)) { use_fullscreen = !use_fullscreen; st_video_setup(); } break; case MNID_SOUND: if(use_sound != options_menu->isToggled(MNID_SOUND)) use_sound = !use_sound; break; case MNID_MUSIC: if(use_music != options_menu->isToggled(MNID_MUSIC)) { use_music = !use_music; music_manager->enable_music(use_music); } break; case MNID_SHOWFPS: if(show_fps != options_menu->isToggled(MNID_SHOWFPS)) show_fps = !show_fps; break; } } void st_general_setup(void) { /* Seed random number generator: */ srand(SDL_GetTicks()); /* Set icon image: */ seticon(); /* Unicode needed for input handling: */ SDL_EnableUNICODE(1); /* Load global images: */ black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18); gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18); silver_text = new Text(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18); blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18); red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18); green_text = new Text(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18); white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18); white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9); white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,22); yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32); /* Load GUI/menu images: */ checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA); checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", USE_ALPHA); back = new Surface(datadir + "/images/status/back.png", USE_ALPHA); arrow_left = new Surface(datadir + "/images/icons/left.png", USE_ALPHA); arrow_right = new Surface(datadir + "/images/icons/right.png", USE_ALPHA); /* Load the mouse-cursor */ mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1); MouseCursor::set_current(mouse_cursor); } void st_general_free(void) { /* Free global images: */ delete black_text; delete gold_text; delete silver_text; delete white_text; delete blue_text; delete red_text; delete green_text; delete white_small_text; delete white_big_text; delete yellow_nums; /* Free GUI/menu images: */ delete checkbox; delete checkbox_checked; delete back; delete arrow_left; delete arrow_right; /* Free mouse-cursor */ delete mouse_cursor; /* Free menus */ delete main_menu; delete game_menu; delete options_menu; delete highscore_menu; delete save_game_menu; delete load_game_menu; } void st_video_setup(void) { /* Init SDL Video: */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "\nError: I could not initialize video!\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); exit(1); } /* Open display: */ if(use_gl) st_video_setup_gl(); else st_video_setup_sdl(); Surface::reload_all(); /* Set window manager stuff: */ SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux"); } void st_video_setup_sdl(void) { if (use_fullscreen) { screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */ if (screen == NULL) { fprintf(stderr, "\nWarning: I could not set up fullscreen video for " "640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); use_fullscreen = false; } } else { screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_HWSURFACE | SDL_DOUBLEBUF ); if (screen == NULL) { fprintf(stderr, "\nError: I could not set up video for 640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); exit(1); } } } void st_video_setup_gl(void) { #ifndef NOOPENGL SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (use_fullscreen) { screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */ if (screen == NULL) { fprintf(stderr, "\nWarning: I could not set up fullscreen video for " "640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); use_fullscreen = false; } } else { screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_OPENGL); if (screen == NULL) { fprintf(stderr, "\nError: I could not set up video for 640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); exit(1); } } /* * Set up OpenGL for 2D rendering. */ glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glViewport(0, 0, screen->w, screen->h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0f, 0.0f, 0.0f); #endif } void st_joystick_setup(void) { /* Init Joystick: */ use_joystick = true; if (SDL_Init(SDL_INIT_JOYSTICK) < 0) { fprintf(stderr, "Warning: I could not initialize joystick!\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); use_joystick = false; } else { /* Open joystick: */ if (SDL_NumJoysticks() <= 0) { fprintf(stderr, "Warning: No joysticks are available.\n"); use_joystick = false; } else { js = SDL_JoystickOpen(joystick_num); if (js == NULL) { fprintf(stderr, "Warning: Could not open joystick %d.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", joystick_num, SDL_GetError()); use_joystick = false; } else { if (SDL_JoystickNumAxes(js) < 2) { fprintf(stderr, "Warning: Joystick does not have enough axes!\n"); use_joystick = false; } else { if (SDL_JoystickNumButtons(js) < 2) { fprintf(stderr, "Warning: " "Joystick does not have enough buttons!\n"); use_joystick = false; } } } } } } void st_audio_setup(void) { /* Init SDL Audio silently even if --disable-sound : */ if (audio_device) { if (SDL_Init(SDL_INIT_AUDIO) < 0) { /* only print out message if sound or music was not disabled at command-line */ if (use_sound || use_music) { fprintf(stderr, "\nWarning: I could not initialize audio!\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); } /* keep the programming logic the same :-) because in this case, use_sound & use_music' values are ignored when there's no available audio device */ use_sound = false; use_music = false; audio_device = false; } } /* Open sound silently regarless the value of "use_sound": */ if (audio_device) { if (open_audio(44100, AUDIO_S16, 2, 2048) < 0) { /* only print out message if sound or music was not disabled at command-line */ if (use_sound || use_music) { fprintf(stderr, "\nWarning: I could not set up audio for 44100 Hz " "16-bit stereo.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); } use_sound = false; use_music = false; audio_device = false; } } } /* --- SHUTDOWN --- */ void st_shutdown(void) { close_audio(); SDL_Quit(); saveconfig(); } /* --- ABORT! --- */ void st_abort(const std::string& reason, const std::string& details) { fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str()); st_shutdown(); abort(); } /* Set Icon (private) */ void seticon(void) { // int masklen; // Uint8 * mask; SDL_Surface * icon; /* Load icon into a surface: */ icon = IMG_Load((datadir + "/images/icon.xpm").c_str()); if (icon == NULL) { fprintf(stderr, "\nError: I could not load the icon image: %s%s\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", datadir.c_str(), "/images/icon.xpm", SDL_GetError()); exit(1); } /* Create mask: */ /* masklen = (((icon -> w) + 7) / 8) * (icon -> h); mask = (Uint8*) malloc(masklen * sizeof(Uint8)); memset(mask, 0xFF, masklen); */ /* Set icon: */ SDL_WM_SetIcon(icon, NULL);//mask); /* Free icon surface & mask: */ // free(mask); SDL_FreeSurface(icon); } /* Parse command-line arguments: */ void parseargs(int argc, char * argv[]) { int i; loadconfig(); /* Parse arguments: */ for (i = 1; i < argc; i++) { if (strcmp(argv[i], "--fullscreen") == 0 || strcmp(argv[i], "-f") == 0) { /* Use full screen: */ use_fullscreen = true; } else if (strcmp(argv[i], "--joystick") == 0 || strcmp(argv[i], "-j") == 0) { assert(i+1 < argc); joystick_num = atoi(argv[++i]); } else if (strcmp(argv[i], "--joymap") == 0) { assert(i+1 < argc); if (sscanf(argv[++i], "%d:%d:%d:%d:%d", &joystick_keymap.x_axis, &joystick_keymap.y_axis, &joystick_keymap.a_button, &joystick_keymap.b_button, &joystick_keymap.start_button) != 5) { puts("Warning: Invalid or incomplete joymap, should be: 'XAXIS:YAXIS:A:B:START'"); } else { std::cout << "Using new joymap:\n" << " X-Axis: " << joystick_keymap.x_axis << "\n" << " Y-Axis: " << joystick_keymap.y_axis << "\n" << " A-Button: " << joystick_keymap.a_button << "\n" << " B-Button: " << joystick_keymap.b_button << "\n" << " Start-Button: " << joystick_keymap.start_button << std::endl; } } else if (strcmp(argv[i], "--leveleditor") == 0) { launch_leveleditor_mode = true; } else if (strcmp(argv[i], "--datadir") == 0 || strcmp(argv[i], "-d") == 0 ) { assert(i+1 < argc); datadir = argv[++i]; } else if (strcmp(argv[i], "--show-fps") == 0) { /* Use full screen: */ show_fps = true; } else if (strcmp(argv[i], "--opengl") == 0 || strcmp(argv[i], "-gl") == 0) { #ifndef NOOPENGL /* Use OpengGL: */ use_gl = true; #endif } else if (strcmp(argv[i], "--sdl") == 0) { use_gl = false; } else if (strcmp(argv[i], "--usage") == 0) { /* Show usage: */ usage(argv[0], 0); } else if (strcmp(argv[i], "--version") == 0) { /* Show version: */ printf("SuperTux " VERSION "\n"); exit(0); } else if (strcmp(argv[i], "--disable-sound") == 0) { /* Disable the compiled in sound feature */ printf("Sounds disabled \n"); use_sound = false; audio_device = false; } else if (strcmp(argv[i], "--disable-music") == 0) { /* Disable the compiled in sound feature */ printf("Music disabled \n"); use_music = false; } else if (strcmp(argv[i], "--debug-mode") == 0) { /* Enable the debug-mode */ debug_mode = true; } else if (strcmp(argv[i], "--help") == 0) { /* Show help: */ puts("Super Tux " VERSION "\n" " Please see the file \"README.txt\" for more details.\n"); printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]); puts("Display Options:\n" " --fullscreen Run in fullscreen mode.\n" " --opengl If opengl support was compiled in, this will enable\n" " the OpenGL mode.\n" " --sdl Use non-opengl renderer\n" "\n" "Sound Options:\n" " --disable-sound If sound support was compiled in, this will\n" " disable sound for this session of the game.\n" " --disable-music Like above, but this will disable music.\n" "\n" "Misc Options:\n" " -j, --joystick NUM Use joystick NUM (default: 0)\n" " --joymap XAXIS:YAXIS:A:B:START\n" " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n" " Define how joystick buttons and axis should be mapped\n" " -d, --datadir DIR Load Game data from DIR (default: automatic)\n" " --debug-mode Enables the debug-mode, which is useful for developers.\n" " --help Display a help message summarizing command-line\n" " options, license and game controls.\n" " --usage Display a brief message summarizing command-line options.\n" " --version Display the version of SuperTux you're running.\n\n" ); exit(0); } else if (argv[i][0] != '-') { level_startup_file = argv[i]; } else { /* Unknown - complain! */ usage(argv[0], 1); } } } /* Display usage: */ void usage(char * prog, int ret) { FILE * fi; /* Determine which stream to write to: */ if (ret == 0) fi = stdout; else fi = stderr; /* Display the usage message: */ fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] FILENAME\n", prog); /* Quit! */ exit(ret); }