// $Id: supertux.cpp 997 2004-05-05 16:07:20Z rmcruz $ // // SuperTux // Copyright (C) 2004 Tobias Glaesser // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #include #include #include "defines.h" #include "globals.h" #include "setup.h" #include "intro.h" #include "title.h" #include "gameloop.h" #include "leveleditor.h" #include "screen.h" #include "worldmap.h" #include "resources.h" #include "texture.h" #include "tile.h" int main(int argc, char * argv[]) { st_directory_setup(); parseargs(argc, argv); st_audio_setup(); st_video_setup(); st_joystick_setup(); st_general_setup(); st_menu(); loadshared(); if (launch_leveleditor_mode && level_startup_file) { leveleditor(level_startup_file); } else if (level_startup_file) { GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE); session.run(); } else { title(); } clearscreen(0, 0, 0); updatescreen(); unloadshared(); st_general_free(); TileManager::destroy_instance(); #ifdef DEBUG Surface::debug_check(); #endif st_shutdown(); return 0; }