// $Id: worldmap.cpp 2702 2005-07-08 12:18:16Z wansti $ // // SuperTux - A Jump'n Run // Copyright (C) 2004 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include #include #include #include #include "globals.h" #include "texture.h" #include "screen.h" #include "lispreader.h" #include "gameloop.h" #include "setup.h" #include "worldmap.h" #include "resources.h" #define DISPLAY_MAP_MESSAGE_TIME 2800 namespace WorldMapNS { Direction reverse_dir(Direction direction) { switch(direction) { case D_WEST: return D_EAST; case D_EAST: return D_WEST; case D_NORTH: return D_SOUTH; case D_SOUTH: return D_NORTH; case D_NONE: return D_NONE; } return D_NONE; } std::string direction_to_string(Direction direction) { switch(direction) { case D_WEST: return "west"; case D_EAST: return "east"; case D_NORTH: return "north"; case D_SOUTH: return "south"; default: return "none"; } } Direction string_to_direction(const std::string& directory) { if (directory == "west") return D_WEST; else if (directory == "east") return D_EAST; else if (directory == "north") return D_NORTH; else if (directory == "south") return D_SOUTH; else return D_NONE; } TileManager::TileManager() { std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt"; lisp_object_t* root_obj = lisp_read_from_file(stwt_filename); if (!root_obj) st_abort("Couldn't load file", stwt_filename); if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0) { lisp_object_t* cur = lisp_cdr(root_obj); while(!lisp_nil_p(cur)) { lisp_object_t* element = lisp_car(cur); if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0) { int id = 0; std::string filename = ""; Tile* tile = new Tile; tile->north = true; tile->east = true; tile->south = true; tile->west = true; tile->stop = true; tile->auto_walk = false; LispReader reader(lisp_cdr(element)); reader.read_int("id", &id); reader.read_bool("north", &tile->north); reader.read_bool("south", &tile->south); reader.read_bool("west", &tile->west); reader.read_bool("east", &tile->east); reader.read_bool("stop", &tile->stop); reader.read_bool("auto-walk", &tile->auto_walk); reader.read_string("image", &filename); std::string temp; reader.read_string("one-way", &temp); tile->one_way = BOTH_WAYS; if(!temp.empty()) { if(temp == "north-south") tile->one_way = NORTH_SOUTH_WAY; else if(temp == "south-north") tile->one_way = SOUTH_NORTH_WAY; else if(temp == "east-west") tile->one_way = EAST_WEST_WAY; else if(temp == "west-east") tile->one_way = WEST_EAST_WAY; } tile->sprite = new Surface( datadir + "/images/worldmap/" + filename, USE_ALPHA); if (id >= int(tiles.size())) tiles.resize(id+1); tiles[id] = tile; } else { puts("Unhandled symbol"); } cur = lisp_cdr(cur); } } else { assert(0); } lisp_free(root_obj); } TileManager::~TileManager() { for(std::vector::iterator i = tiles.begin(); i != tiles.end(); ++i) delete *i; } Tile* TileManager::get(int i) { assert(i >=0 && i < int(tiles.size())); return tiles[i]; } //--------------------------------------------------------------------------- Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA); firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA); smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA); offset = 0; moving = false; tile_pos.x = worldmap->get_start_x(); tile_pos.y = worldmap->get_start_y(); direction = D_NONE; input_direction = D_NONE; } Tux::~Tux() { delete smalltux_sprite; delete firetux_sprite; delete largetux_sprite; } void Tux::draw(const Point& offset) { Point pos = get_pos(); switch (player_status.bonus) { case PlayerStatus::GROWUP_BONUS: largetux_sprite->draw(pos.x + offset.x, pos.y + offset.y - 10); break; case PlayerStatus::FLOWER_BONUS: firetux_sprite->draw(pos.x + offset.x, pos.y + offset.y - 10); break; case PlayerStatus::NO_BONUS: smalltux_sprite->draw(pos.x + offset.x, pos.y + offset.y - 10); break; } } Point Tux::get_pos() { float x = tile_pos.x * 32; float y = tile_pos.y * 32; switch(direction) { case D_WEST: x -= offset - 32; break; case D_EAST: x += offset - 32; break; case D_NORTH: y -= offset - 32; break; case D_SOUTH: y += offset - 32; break; case D_NONE: break; } return Point((int)x, (int)y); } void Tux::stop() { offset = 0; direction = D_NONE; moving = false; } void Tux::update(float delta) { if (!moving) { if (input_direction != D_NONE) { WorldMapNS::WorldMap::Level* level = worldmap->at_level(); // We got a new direction, so lets start walking when possible Point next_tile; if ((!level || level->solved || level->name.empty()) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) { tile_pos = next_tile; moving = true; direction = input_direction; back_direction = reverse_dir(direction); } else if (input_direction == back_direction) { moving = true; direction = input_direction; tile_pos = worldmap->get_next_tile(tile_pos, direction); back_direction = reverse_dir(direction); } } } else { // Let tux walk a few pixels (20 pixel/sec) offset += 20.0f * delta; if (offset > 32) { // We reached the next tile, so we check what to do now offset -= 32; WorldMap::Level* level = worldmap->at_level(); if(level && level->name.empty() && !level->display_map_message.empty() && level->passive_message) { // direction and the apply_action_ are opposites, since they "see" // directions in a different way if((direction == D_NORTH && level->apply_action_south) || (direction == D_SOUTH && level->apply_action_north) || (direction == D_WEST && level->apply_action_east) || (direction == D_EAST && level->apply_action_west)) { worldmap->passive_message = level->display_map_message; worldmap->passive_message_timer.start(DISPLAY_MAP_MESSAGE_TIME); } } Tile* cur_tile = worldmap->at(tile_pos); if (cur_tile->stop || (level && (!level->name.empty() || level->teleport_dest_x != -1))) { stop(); } else { if (worldmap->at(tile_pos)->auto_walk) { // Turn to a new direction Tile* tile = worldmap->at(tile_pos); Direction dir = D_NONE; if (tile->north && back_direction != D_NORTH) dir = D_NORTH; else if (tile->south && back_direction != D_SOUTH) dir = D_SOUTH; else if (tile->east && back_direction != D_EAST) dir = D_EAST; else if (tile->west && back_direction != D_WEST) dir = D_WEST; if (dir != D_NONE) { direction = dir; back_direction = reverse_dir(direction); } else { // Should never be reached if tiledata is good stop(); return; } } // Walk automatically to the next tile Point next_tile; if (worldmap->path_ok(direction, tile_pos, &next_tile)) { tile_pos = next_tile; } else { stop(); } } } } } //--------------------------------------------------------------------------- Tile::Tile() { } Tile::~Tile() { delete sprite; } //--------------------------------------------------------------------------- WorldMap::WorldMap() { tile_manager = new TileManager(); width = 20; height = 15; start_x = 4; start_y = 5; passive_message_timer.init(true); level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA); leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA); leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA); leveldot_teleporter = new Surface(datadir + "/images/worldmap/teleporter.png", USE_ALPHA); map_file = datadir + "/levels/worldmaps/world1.stwm"; input_direction = D_NONE; enter_level = false; name = ""; music = "SALCON.MOD"; } WorldMap::~WorldMap() { delete tux; delete tile_manager; delete level_sprite; delete leveldot_green; delete leveldot_red; delete leveldot_teleporter; } void WorldMap::set_map_file(std::string mapfile) { map_file = datadir + "/levels/worldmaps/" + mapfile; } void WorldMap::load_map() { lisp_object_t* root_obj = lisp_read_from_file(map_file); if (!root_obj) st_abort("Couldn't load file", map_file); if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0) { lisp_object_t* cur = lisp_cdr(root_obj); while(!lisp_nil_p(cur)) { lisp_object_t* element = lisp_car(cur); if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0) { LispReader reader(lisp_cdr(element)); reader.read_int("width", &width); reader.read_int("height", &height); reader.read_int_vector("data", &tilemap); } else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0) { LispReader reader(lisp_cdr(element)); reader.read_string("name", &name); reader.read_string("music", &music); reader.read_int("start_pos_x", &start_x); reader.read_int("start_pos_y", &start_y); } else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0) { lisp_object_t* cur = lisp_cdr(element); while(!lisp_nil_p(cur)) { lisp_object_t* element = lisp_car(cur); if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0) { Level level; LispReader reader(lisp_cdr(element)); level.solved = false; level.north = true; level.east = true; level.south = true; level.west = true; reader.read_string("extro-filename", &level.extro_filename); reader.read_string("name", &level.name); reader.read_int("x", &level.x); reader.read_int("y", &level.y); reader.read_string("map-message", &level.display_map_message); level.auto_path = true; reader.read_bool("auto-path", &level.auto_path); level.passive_message = true; reader.read_bool("passive-message", &level.passive_message); level.invisible_teleporter = false; level.teleport_dest_x = level.teleport_dest_y = -1; reader.read_int("dest_x", &level.teleport_dest_x); reader.read_int("dest_y", &level.teleport_dest_y); reader.read_string("teleport-message", &level.teleport_message); reader.read_bool("invisible-teleporter", &level.invisible_teleporter); level.apply_action_north = level.apply_action_south = level.apply_action_east = level.apply_action_west = true; reader.read_bool("apply-action-up", &level.apply_action_north); reader.read_bool("apply-action-down", &level.apply_action_south); reader.read_bool("apply-action-left", &level.apply_action_west); reader.read_bool("apply-action-right", &level.apply_action_east); if(!level.name.empty()) get_level_title(&level); // get level's title levels.push_back(level); } cur = lisp_cdr(cur); } } else { } cur = lisp_cdr(cur); } } lisp_free(root_obj); tux = new Tux(this); } void WorldMap::get_level_title(Levels::pointer level) { /** get level's title */ level->title = ""; FILE * fi; lisp_object_t* root_obj = 0; fi = fopen((datadir + "/levels/" + level->name).c_str(), "r"); if (fi == NULL) { perror((datadir + "/levels/" + level->name).c_str()); return; } lisp_stream_t stream; lisp_stream_init_file (&stream, fi); root_obj = lisp_read (&stream); if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) { printf("World: Parse Error in file %s", level->name.c_str()); } if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0) { LispReader reader(lisp_cdr(root_obj)); reader.read_string("name", &level->title); } lisp_free(root_obj); fclose(fi); } void WorldMap::on_escape_press() { // Show or hide the menu if(!Menu::current()) Menu::set_current(worldmap_menu); else Menu::set_current(0); } void WorldMap::get_input() { enter_level = false; input_direction = D_NONE; SDL_Event event; while (SDL_PollEvent(&event)) { if (Menu::current()) { Menu::current()->event(event); } else { switch(event.type) { case SDL_QUIT: st_abort("Received window close", ""); break; case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_ESCAPE: on_escape_press(); break; case SDLK_LCTRL: case SDLK_RETURN: enter_level = true; break; default: break; } break; case SDL_JOYAXISMOTION: if (event.jaxis.axis == joystick_keymap.x_axis) { if (event.jaxis.value < -joystick_keymap.dead_zone) input_direction = D_WEST; else if (event.jaxis.value > joystick_keymap.dead_zone) input_direction = D_EAST; } else if (event.jaxis.axis == joystick_keymap.y_axis) { if (event.jaxis.value > joystick_keymap.dead_zone) input_direction = D_SOUTH; else if (event.jaxis.value < -joystick_keymap.dead_zone) input_direction = D_NORTH; } break; case SDL_JOYHATMOTION: if (event.jhat.value == SDL_HAT_UP) input_direction = D_NORTH; if (event.jhat.value == SDL_HAT_DOWN) input_direction = D_SOUTH; if (event.jhat.value == SDL_HAT_LEFT) input_direction = D_WEST; if (event.jhat.value == SDL_HAT_RIGHT) input_direction = D_EAST; break; case SDL_JOYBUTTONDOWN: if (event.jbutton.button == joystick_keymap.b_button) enter_level = true; else if (event.jbutton.button == joystick_keymap.start_button) on_escape_press(); break; default: break; } } } if (!Menu::current()) { Uint8 *keystate = SDL_GetKeyState(NULL); if (keystate[SDLK_LEFT]) input_direction = D_WEST; else if (keystate[SDLK_RIGHT]) input_direction = D_EAST; else if (keystate[SDLK_UP]) input_direction = D_NORTH; else if (keystate[SDLK_DOWN]) input_direction = D_SOUTH; } } Point WorldMap::get_next_tile(Point pos, Direction direction) { switch(direction) { case D_WEST: pos.x -= 1; break; case D_EAST: pos.x += 1; break; case D_NORTH: pos.y -= 1; break; case D_SOUTH: pos.y += 1; break; case D_NONE: break; } return pos; } bool WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) { *new_pos = get_next_tile(old_pos, direction); if (!(new_pos->x >= 0 && new_pos->x < width && new_pos->y >= 0 && new_pos->y < height)) { // New position is outsite the tilemap return false; } else if(at(*new_pos)->one_way != BOTH_WAYS) { if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) || (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) || (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) || (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST)) return false; return true; } else { // Check if we the tile allows us to go to new_pos switch(direction) { case D_WEST: return (at(old_pos)->west && at(*new_pos)->east); case D_EAST: return (at(old_pos)->east && at(*new_pos)->west); case D_NORTH: return (at(old_pos)->north && at(*new_pos)->south); case D_SOUTH: return (at(old_pos)->south && at(*new_pos)->north); case D_NONE: assert(!"path_ok() can't work if direction is NONE"); } return false; } } void WorldMap::update(float delta) { if (enter_level && !tux->is_moving()) { Level* level = at_level(); if (level && !level->name.empty()) { if (level->x == tux->get_tile_pos().x && level->y == tux->get_tile_pos().y) { std::cout << "Enter the current level: " << level->name << std::endl;; GameSession session(datadir + "/levels/" + level->name, 1, ST_GL_LOAD_LEVEL_FILE); switch (session.run()) { case GameSession::ES_LEVEL_FINISHED: { bool old_level_state = level->solved; level->solved = true; if (session.get_world()->get_tux()->got_coffee) player_status.bonus = PlayerStatus::FLOWER_BONUS; else if (session.get_world()->get_tux()->size == BIG) player_status.bonus = PlayerStatus::GROWUP_BONUS; else player_status.bonus = PlayerStatus::NO_BONUS; if (old_level_state != level->solved && level->auto_path) { // Try to detect the next direction to which we should walk // FIXME: Mostly a hack Direction dir = D_NONE; Tile* tile = at(tux->get_tile_pos()); if (tile->north && tux->back_direction != D_NORTH) dir = D_NORTH; else if (tile->south && tux->back_direction != D_SOUTH) dir = D_SOUTH; else if (tile->east && tux->back_direction != D_EAST) dir = D_EAST; else if (tile->west && tux->back_direction != D_WEST) dir = D_WEST; if (dir != D_NONE) { tux->set_direction(dir); //tux->update(delta); } std::cout << "Walk to dir: " << dir << std::endl; } if (!level->extro_filename.empty()) { MusicRef theme = music_manager->load_music(datadir + "/music/theme.mod"); MusicRef credits = music_manager->load_music(datadir + "/music/credits.ogg"); music_manager->play_music(theme); // Display final credits and go back to the main menu display_text_file(level->extro_filename, "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE); music_manager->play_music(credits,0); display_text_file("CREDITS", "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS); music_manager->play_music(theme); quit = true; } } break; case GameSession::ES_LEVEL_ABORT: // Reseting the player_status might be a worthy // consideration, but I don't think we need it // 'cause only the bad players will use it to // 'cheat' a few items and that isn't necesarry a // bad thing (ie. better they continue that way, // then stop playing the game all together since it // is to hard) break; case GameSession::ES_GAME_OVER: quit = true; player_status.reset(); break; case GameSession::ES_NONE: // Should never be reached break; } music_manager->play_music(song); Menu::set_current(0); if (!savegame_file.empty()) savegame(savegame_file); return; } } else if (level && level->teleport_dest_x != -1 && level->teleport_dest_y != -1) { if (level->x == tux->get_tile_pos().x && level->y == tux->get_tile_pos().y) { play_sound(sounds[SND_TELEPORT], SOUND_CENTER_SPEAKER); tux->back_direction = D_NONE; tux->set_tile_pos(Point(level->teleport_dest_x, level->teleport_dest_y)); SDL_Delay(1000); } } else { std::cout << "Nothing to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; } } else { tux->update(delta); tux->set_direction(input_direction); } Menu* menu = Menu::current(); if(menu) { menu->action(); if(menu == worldmap_menu) { switch (worldmap_menu->check()) { case MNID_RETURNWORLDMAP: // Return to game break; case MNID_QUITWORLDMAP: // Quit Worldmap quit = true; break; } } else if(menu == options_menu) { process_options_menu(); } } } Tile* WorldMap::at(Point p) { assert(p.x >= 0 && p.x < width && p.y >= 0 && p.y < height); return tile_manager->get(tilemap[width * p.y + p.x]); } WorldMap::Level* WorldMap::at_level() { for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->x == tux->get_tile_pos().x && i->y == tux->get_tile_pos().y) return &*i; } return 0; } void WorldMap::draw(const Point& offset) { for(int y = 0; y < height; ++y) for(int x = 0; x < width; ++x) { Tile* tile = at(Point(x, y)); tile->sprite->draw(x*32 + offset.x, y*32 + offset.y); } for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if(i->name.empty()) { if ((i->teleport_dest_x != -1) && !i->invisible_teleporter) { leveldot_teleporter->draw(i->x*32 + offset.x, i->y*32 + offset.y); } else continue; } else if (i->solved) leveldot_green->draw(i->x*32 + offset.x, i->y*32 + offset.y); else leveldot_red->draw(i->x*32 + offset.x, i->y*32 + offset.y); } tux->draw(offset); draw_status(); } void WorldMap::draw_status() { char str[80]; sprintf(str, "%d", player_status.score); white_text->draw("SCORE", 0, 0); gold_text->draw(str, 96, 0); sprintf(str, "%d", player_status.distros); white_text->draw_align("COINS", 320-64, 0, A_LEFT, A_TOP); gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP); white_text->draw("LIVES", 480, 0); if (player_status.lives >= 5) { sprintf(str, "%dx", player_status.lives); gold_text->draw_align(str, 617, 0, A_RIGHT, A_TOP); tux_life->draw(565+(18*3), 0); } else { for(int i= 0; i < player_status.lives; ++i) tux_life->draw(565+(18*i),0); } if (!tux->is_moving()) { for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->x == tux->get_tile_pos().x && i->y == tux->get_tile_pos().y) { if(!i->name.empty()) { white_text->draw_align(i->title.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM); } else if (i->teleport_dest_x != -1) { if(!i->teleport_message.empty()) gold_text->draw_align(i->teleport_message.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM); } /* Display a message in the map, if any as been selected */ if(!i->display_map_message.empty() && !i->passive_message) gold_text->draw_align(i->display_map_message.c_str(), screen->w/2, screen->h - 30,A_HMIDDLE, A_BOTTOM); break; } } } /* Display a passive message in the map, if needed */ if(passive_message_timer.check()) gold_text->draw_align(passive_message.c_str(), screen->w/2, screen->h - 30,A_HMIDDLE, A_BOTTOM); } void WorldMap::display() { Menu::set_current(0); quit = false; song = music_manager->load_music(datadir + "/music/" + music); music_manager->play_music(song); unsigned int last_update_time; unsigned int update_time; last_update_time = update_time = st_get_ticks(); while(!quit) { float delta = ((float)(update_time-last_update_time))/100.0; delta *= 1.3f; if (delta > 10.0f) delta = .3f; last_update_time = update_time; update_time = st_get_ticks(); Point tux_pos = tux->get_pos(); if (1) { offset.x = -tux_pos.x + screen->w/2; offset.y = -tux_pos.y + screen->h/2; if (offset.x > 0) offset.x = 0; if (offset.y > 0) offset.y = 0; if (offset.x < screen->w - width*32) offset.x = screen->w - width*32; if (offset.y < screen->h - height*32) offset.y = screen->h - height*32; } draw(offset); get_input(); update(delta); if(Menu::current()) { Menu::current()->draw(); mouse_cursor->draw(); } flipscreen(); SDL_Delay(20); } } void WorldMap::savegame(const std::string& filename) { std::cout << "savegame: " << filename << std::endl; std::ofstream out(filename.c_str()); int nb_solved_levels = 0; for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->solved) ++nb_solved_levels; } out << "(supertux-savegame\n" << " (version 1)\n" << " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n" << " (lives " << player_status.lives << ")\n" << " (score " << player_status.score << ")\n" << " (distros " << player_status.distros << ")\n" << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n" << " (back \"" << direction_to_string(tux->back_direction) << "\")\n" << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n" << " (levels\n"; for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->solved && !i->name.empty()) { out << " (level (name \"" << i->name << "\")\n" << " (solved #t))\n"; } } out << " )\n" << " )\n\n;; EOF ;;" << std::endl; } void WorldMap::loadgame(const std::string& filename) { std::cout << "loadgame: " << filename << std::endl; savegame_file = filename; if (access(filename.c_str(), F_OK) != 0) return; lisp_object_t* savegame = lisp_read_from_file(filename); if (!savegame) { std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl; return; } lisp_object_t* cur = savegame; if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0) return; cur = lisp_cdr(cur); LispReader reader(cur); reader.read_int("lives", &player_status.lives); reader.read_int("score", &player_status.score); reader.read_int("distros", &player_status.distros); if (player_status.lives < 0) player_status.lives = START_LIVES; lisp_object_t* tux_cur = 0; if (reader.read_lisp("tux", &tux_cur)) { Point p; std::string back_str = "none"; std::string bonus_str = "none"; LispReader tux_reader(tux_cur); tux_reader.read_int("x", &p.x); tux_reader.read_int("y", &p.y); tux_reader.read_string("back", &back_str); tux_reader.read_string("bonus", &bonus_str); player_status.bonus = string_to_bonus(bonus_str); tux->back_direction = string_to_direction(back_str); tux->set_tile_pos(p); } lisp_object_t* level_cur = 0; if (reader.read_lisp("levels", &level_cur)) { while(level_cur) { lisp_object_t* sym = lisp_car(lisp_car(level_cur)); lisp_object_t* data = lisp_cdr(lisp_car(level_cur)); if (strcmp(lisp_symbol(sym), "level") == 0) { std::string name; bool solved = false; LispReader level_reader(data); level_reader.read_string("name", &name); level_reader.read_bool("solved", &solved); for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (name == i->name) i->solved = solved; } } level_cur = lisp_cdr(level_cur); } } lisp_free(savegame); } void WorldMap::loadmap(const std::string& filename) { savegame_file = ""; set_map_file(filename); load_map(); } } // namespace WorldMapNS /* Local Variables: */ /* mode:c++ */ /* End: */