HF|    G u     d9 eG fi g h i j k l7 mb n o p q r s t+ u@ vw w x y z { |+ }? ~k , -./10E1u23456K7c8|9:;<=>/?J@^ABCDEF!GPHxIJKLMN4OKPmQRSTUQV}WXYZ[D\p]^_ a6bjcdefg8V>d6cXYZ0[T\l]^_`ab$cHdwefghiEjn 2BY>Xs+_-Xgx     F j    !L!]!l!!!!!"2"T""""" #"###,$T$w$$$$1%k%%%&&,&a&&&&&'='p'''' "( ;( D( |( ( ( ) \) ) ) ) #* X* * * * ,+ j+ + + , 5, i, , , - - K- - - - . \. z. . . / / L/ q/ / / / ,0 i0 0 0 0 ;1 1 1 1 1 1 (2! P2" w2# 2$ 2% 2& -3' W3( 3) 3* 4+ >4, n4- 4. 4/ 4N %5O L5P 5Q 5R 6S 66T d6U 6 6 6 6 7 87 l7 7 7 7 28 d8 8 8 9 K9 9 9 9 <: :::);c;fatal: out of memory fatal: error seeking in file fatal: error reading from file fatal: no more page slots attempting to reallocate a locked object fatal: swapfile limit reached - out of virtual memory fatal: error writing file fatal: exceeded swap page table limit requested client object number already in use fatal: client mapping table is full fatal: no memory, even after swapping/garbage collection fatal: no memory to resize (expand) an object unable to open swap file can't get a new object header mcm cannot find object to load (internal error) attempting to free a locked object (internal error) invalid object (object has been deleted) invalid token end of file while scanning string warning: symbol too long - truncated to "%s" fatal: no space in local symbol table invalid preprocessor (#) directive no filename in #include directive invalid #include syntax can't find included file "%s" no matching delimiter in #include filename fatal: out of space for symbol table expansion input line is too long warning: file "%s" already included; #include ignored unknown pragma (ignored) unexpected #else unexpected #endif unexpected #elif #if nesting too deep #define symbol already defined -- redefinition ignored warning: symbol not defined in #undef missing #endif macros nested too deeply invalid argument for defined() preprocessor operator #if is not implemented #elif is not implemented Error directive: %s internal error: __FILE__ expansion too long internal error: __LINE__ expansion too long operation is too big for undo log no more undo information incomplete undo (no previous savepoint) expected %s expected a symbol expected a property name expected an operand expected a comma or closing paren (in arg list) fatal: no space for new parse node (use -mp option to increase the limit) expected object name redefining symbol as external function redefining symbol as function can't use "class" with function/external function unary operator required binary operator required invalid binary operator invalid assignment variable name required comma or semicolon required in local list right brace required (eof before end of group) 'break' without 'while' 'continue' without 'while' 'else' without 'if' warning: possible use of '=' where ':=' intended unexpected end of file general syntax error invalid operand type fatal: can't expand local symbol table fatal: can't expand argument symbol table redefining a function which is already defined 'case' or 'default' not in switch block constant required in switch case value label required for 'goto' 'goto' label never defined too many superclasses for object redefining symbol as object property being redefined in object invalid property value invalid vocabulary property value invalid template property value (need string) template base property name too long too many templates (internal compiler limit) invalid value for compound word (string required) invalid value for format string (string required) invalid value for synonym (string required) undefined symbol invalid value for specialWords list (string required) "self" is not valid in this context warning: possible unterminated string 'replace'/'modify' not allowed with external function 'modify' not allowed with function; ignored 'modify'/'replace' ignored with forward declaration 'modify' can only be used with a defined object warning: replacing specialWords (please use 'replace') nil allowed only with modify specialWords 'local' is only allowed at the beginning of a block implied verifier '%s' is not a property invalid command template flag flags are not allowed with old file formats warning: operator '%s' interpreted as unary in list warning: possibly incorrect assignment speculative evaluation failed object cannot grow any bigger - code too big no more temporary labels/fixups (internal compiler limit) (internal error) label never set invalid datatype for list element fatal: too many debugger source line records (internal limit) vocabulary being redefined for object fatal: too many vocabulary word relations (internal limit) warning: same verb '%s' defined for two objects warning: same verb '%s %s' defined for two objects warning: location of object "%s" is not an object warning: contents of object "%s" is not list overflow trying to build contents list required object "%s" not found warning: object "%s" not found too many built-in functions (internal error) unable to open game for writing error writing to game file too many sc's for writing in fiowrt undefined function "%s" undefined object "%s" undefined symbols found unable to open game for reading error reading game file file has invalid header - not a TADS game file unknown resource type in .gam file unknown object type in OBJ resource file saved by different (incompatible) version error loading object on demand object too big for load region (internal error) did not expect external function compiler cannot write this file version this file version cannot be used with a -ctab setting resource file "%s" has an invalid header error reading resource file "%s" character table file "%s" not found for internal character set "%s" user requested cancel of current operation stack overflow heap overflow numeric value required stack underflow logical value required invalid datatypes for magnitude comparison string value required invalid datatypes for binary '+' operator invalid datatypes for binary '-' operator object value required function pointer required property pointer value required 'exit' statement executed 'abort' statement executed 'askdo' statement executed 'askio' executed; preposition is object #%d 'quit' executed 'reset' executed 'exitobj' executed list value required index value too low (must be at least 1) index value too high (must be at most length(list)) invalid type for built-in function invalid value for built-in function "%s" wrong number of arguments to built-in wrong number of arguments to user function "%s" string/list not allowed for fuse/daemon arg internal error in setfuse/setdaemon/notify too many fuses too many daemons too many notifiers fuse not found in remfuse daemon not found in remdaemon notifier not found in unnotify internal error in remfuse/remdaemon/unnotify load-on-demand loop: property not being set (internal) undefined object "%s" in class list c-string conversion overflows buffer (internal limit) invalid opcode (internal error) property evaluated for non-existent object unable to load external function "%s" external functions are obsolete (attempted to invoke "%s") circular synonym divide by zero only objects allocated with 'new' can be deleted invalid superclass for 'new' fatal: out of space in parser stack invalid file handle unrecognized sentence structure direct object validation failed indirect object validation failed no direct object validation method defined no indirect object validation method defined direct object validation failed indirect object validation failed invalid command-line usage error opening input file game not compiled for debugging - recompile with -ds or -ds2 option (check your debugger instructions to determine which option to use with your version of the debugger) unable to create error logging file parse pool + local sizes too large - total cannot exceed %u stack size too large - cannot exceed %u error creating string capture file character map file not found or invalid error setting breakpoint: unknown symbol error setting breakpoint: symbol is not a property error setting breakpoint: symbol is not a function error setting breakpoint: property not defined in object error setting breakpoint: property is not code error: breakpoint is already set at this location error setting breakpoint: breakpoint not at line too many breakpoints breakpoint was not set too many symbols in eval expression (internal limit) unable to find source file "%s" assignment to local is illegal in watch expression inactive frame (expression value not available) too many watch expressions watch expression not set extraneous text after end of command error setting breakpoint: symbol is not an object debugger is inactive (program running) breakpoint is already used speculative evaluation failed (runtime) New-style debugging records required. Recompile game with -ds2 option. usage: tc [options] file options: -C (-)[toggle] use C-style =, == operators -case (+)[toggle] turn case sensitivity on(+) or off(-) -ctab file use character mapping table file -D sym=val define preprocessor symbol -ds (-)[toggle] generate source debugging information -ds2 (-)[toggle] generate new-style debug information -e file capture errors/warnings in file -Fs file capture strings in file -fv a|b|c|* .GAM file version to generate -i path add path to include file search list -l file load precompiled header file -m memory suboptions (use -m? to list) -o file write game to file (-o- for no output) -p (-)[toggle] pause for key after compilation -s (-)[toggle] show statistics after compilation -tf file use file for swapping (default: TADSSWAP.DAT) -ts size maximum swapfile size (default: unlimited) -t (+)[toggle] swapping -U sym undefine preprocessor symbol -v arg set warning level (-v? for details) -w file precompile headers to file -Z code generation options (use -Z? to list) -1 v1 compatibility options (use -1? to list) toggle options: add + to enable, - to disable, nothing to toggle (default is shown in parentheses before [toggle] above) -Z (code generation) suboptions: -Za (+)[toggle] run-time user function argument checking -1 (TADS version 1 compatibility) suboptions: -1a (+)[toggle] run-time user function argument checking (same as -Za) -1k (-)[toggle] disable new keywords -1e (-)[toggle] ignore ';' after 'if {...}' -1d new replace 'do' keyword with 'new' With no suboption, -1 acts like a toggle option for all toggle-type v1 compatibility options -m (memory) suboptions: -m size limit in-memory cache to size (in bytes) -mg size goto label table size (default 1024 bytes) -mh size heap size (default 1024 bytes) -ml size local symbol table size (default 4096 bytes) -mp size parse node pool size (default 6144 bytes) -ms size stack size (default 50 elements) -v (warning verbosity level) suboptions: -v level set warning verbosity to level (default is 0) -v-abin disable ambiguous binary operator warnings (+abin enables) usage: %s [options] file usage: tr [options] file options: -ctab file use character mapping table file -ctab- do not use any character mapping file -i file read commands from file -o file write commands to file -l file log all output to file -m size maximum cache size (in bytes) -mh size heap size (default 2048 bytes) -ms size stack size (default 100 elements) -p [toggle] pause after play -r savefile restore saved game position from savefile -s level set I/O safety level (-s? for help) -tf file use file for swapping (default: TADSSWAP.DAT) -ts size maximum swapfile size (default: unlimited) -tp (-)[toggle] preload all objects -t- disable swapping (enabled by default) -u size set undo to size (0 to disable; default 16384) toggle options: add + to enable, - to disable, nothing to toggle -s (file I/O safety level) suboptions: -s0 minimum safety - read and write in any directory -s1 read in any directory, write in current directory only -s2 (default) read and write in current directory only -s3 read-only access in current directory only -s4 maximum safety - no file I/O allowed (These options apply only to explicit file operations by the game, not to saving and restoring games.) usage: %s [options] file usage: tdb [options] file options: -ctab file use character mapping table file -ctab- do not use any character table file -i path add path to source file search list -m size maximum cache size (in bytes) -mh size heap size (default 2048 bytes) -mp size parse pool size (default 2048 bytes) -ms size stack size (default 200 elements) -r savefile restore saved game position from savefile -s level set I/O safety level (-s? for help) -tf file use file for swapping (default: TADSSWAP.DAT) -ts size maximum swapfile size (default: unlimited) -t- disable swapping (enabled by default) -u size set undo to size (0 to disable; default 16384) -plain use plain text console output (no BIOS calls) -plain use plain text console output (no BIOS calls) -kbfix95 use special Windows 95 keyboard handling (use only if you have problems with keyboard layout switching) warning: graphics resource file "%s" not found can't find room "%s" (it's used in the resource file) can't find object "%s" (it's used in a hot spot resource) can't find object "%s" (it's used in an icon resource)