/* * (C) COPYRIGHT Vincent S. Cojot and others 1996 * All Rights Reserved * Licensed Materials - Property of Vincent S. Cojot and others. * Use, duplication or disclosure restricted by Vincent S. Cojot. */ Things that might be implemented in the close to far future: - Artifical Intelligence for enemy tanks in single player mode. - Mouse support. - Support for both global and personal configuration files in order to improve the flexibility for configuring tank. Right now, to do more configuration, the binaries must be recompiled. - More flexibility in the networking code for 'a la doom' network gaming. Currently, tank only supports subnetwork gaming, which means your opponents must be on the same ethernet cable or hub than your are. - More flexibility in the geography of the battlefield. This will require writing an interface for WAD-like packages and also a major rewrite of some parts of the game: decting a collision with either a missile or one of the objects currently relies on the square-like geometry of the field. This is a major change and it might take long before implementation. - Translate source code comments from French to English. 8^)