| X#X#__text__TEXT[%__data__DATA`p*R__cstring__TEXT>x __const__DATA H"h-%__picsymbolstub2__TEXTh"%.0__la_sym_ptr2__DATA0# %0__textcoal_nt__TEXTP#% @02 P P0UED$ ED$E D$E$""ÐUS$ED$ D$ D$$D$ D$d D$$eD$ D$ D$$5t_D$ D$$!D$$ t3D$ D$ !D$$tEEE!E$[]ÐU($]!E}}N}}}}}}} } }t`}t }tj}E}ErEgE\EQEFE;E0EE%EE$? EEÐUS$X}wkUЍ qqDMqqV_hE+E"EEEE$D$ ED$D$O$Nu}u}wUЍL9c$D$D$T$?]$D$D$k$~-D$ D$D$w$D$ D$D$~$D$ D$8D$$D$ D$D$$TmD$ D$ D$$$@D$xD$$gD$D$$=$[]US}UЍ$<aD$D$$$D$D$$v$D$D$$mN$xD$D$$E&$PD$D$$[]E` L T q y / @ a  V `  H ` `  @ @ @, C `     Piii i iD1-Usage:1!tworld [-hvVdlsbtpqrPFa] [-n N] [-DLRS DIR] [NAME] [SNAME] [LEVEL]1- -D1!Read data files from DIR instead of the default.1- -L1!Read level sets from DIR instead of the default.1- -R1!Read resource files from DIR instead of the default.1- -S1!Save games in DIR instead of the default.1- -p1!Disable password checking.1- -F1!Run in fullscreen mode.1- -q1!Run quietly.1- -r1!Run in read-only mode; solutions will not be saved.1- -P1!Put Lynx ruleset emulation in pedantic mode.1- -n1!Set initial volume level to N.1- -a1!Double the size of the sound buffer (can be repeated).1- -l1!Display the list of available data files and exit.1- -s1!Display scores for the selected data file and exit.1- -t1!Display times for the selected data file and exit.1- -b1!Batch-verify solutions for the selected data file and exit.1- -h1!Display this help and exit.1- -d1!Display default directories and exit.1- -v1!Display version number and exit.1- -V1!Display version and license information and exit.2!NAME specifies which data file to use.2!LEVEL specifies which level to start at.2!SNAME specifies an alternate solution file.1+1-Tile World: version 1.3.01+1-Copyright 2001-2006 by Brian Raiter1-compiled 2008 Jan 7 10:31:09 EST1!This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.1!This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.1!Bug reports are appreciated, and can be sent to breadbox@muppetlabs.com.Fire is fatal unless Chip has fire boots.Chip drowns in Water without water boots.Chip slides across Ice without ice boots.Force floors push Chip along unless he has the force boots.Gravel is safe to walk on, and no one but Chip can touch it.Chip is also the only one that can walk on Dirt, but it turns into a normal floor when he steps on it.Walls can either take up an entire square, or just cut off one direction.Blue Walls can either be real walls, or just mirages. They show their true nature when Chip tries to walk through them.Popup Walls spring up when Chip walks across them, blocking retreat.Doors can be opened if Chip has a matching key.A Bomb is always fatal to whatever steps on it.Clone Machines produce duplicates of whatever is shown atop them at the touch of a Red Button.A Bear Trap holds fast whatever steps on it. A Brown Button resets the trap and permits escape.A Teleport instantly transports you to another teleport.Toggle Walls come and go when any Green Button is pressed.A Blue Button causes tanks to turn around.The Hint Button provides a brief suggestion on how to proceed.The Thief takes back all your special footgear.IC Chips are what Chip needs to collect in order to pass through the socket.Keys permit Chip to open doors of the matching color.Boots allow Chip to get past fire and water, and to traverse ice and force floors as if they were normal floors.Blocks are obstacles, but they can be pushed around. When pushed into water, the water square turns into dirt.The Socket can only be passed when Chip has acquired the necessary number of IC chips.The Exit takes Chip out. Finding and reaching the Exit is the main goal of every level.Tanks only move in one direction, until a blue button makes them turn around.Balls bounce back and forth in a straight line.Gliders fly straight until they hit an obstacle, whereupon they turn left.Fireballs turn to the right upon hitting an obstacle.Walkers turn in a random direction when stopped.Bugs march around things, keeping the wall to their left-hand side.Paramecia move along with the wall on their right-hand side.Blobs move about completely at random, albeit slowly.Finally, Teeth home in on you; like Blobs, they can be outrun.FLOORSWALLSOBJECTSTOOLSMONSTERS2-1-Key commands during the game1-Key commands inbetween games1-Objects of the game1-Command-line options1-About Tile World1-Return to the programHELPKEYS - DURING THE GAMEKEYS - INBETWEEN GAMESCOMMAND-LINE OPTIONSABOUT TILE WORLD1!Welcome to Tile World!1-1!In order to begin, you must first decide which level set you wish to play. The opening screen shows you the list of all the level sets that are currently available. Use the up and down arrows to move the selection. When the level set of your choice is selected, press Enter to begin.1!If the list is long, you may also use the PgUp and PgDn keys to scroll one windowful at a time.1!At any point in the program, you may use the Q key to quit the current activity and go back up one step. Typing Shift-Q will exit Tile World completely. Typing ? or F1 at any time will bring up a list of online help topics.1!Tile World also comes with offline documentation. Please see the tworld.html file included for more help on playing the game and using this program.1!Now, press any key to go back to the list of level sets.KEYS - FILE LISTKEYS - SCORE LIST`  `  `"%@*'& # `- 10546@+, HLP TXdh`\`` ⍀Pz⍀Pfa⍀PMH⍀P4/o⍀oPZ⍀ZPE⍀EP0⍀0Pu"""""" #$#$Ë$QLG? L-LLLL\"L%LL|LxLtLpKLdpLH 6,'?, * :!4`!xp,f H@&6 @  tH@6P"# R5:< !<4<`!<,< <&< <g_<U@ <8 '"lhd`\XTPLHD@0,($  |xtplhd`\XTPLHD@<840,($  D8, |l\L<, |l\L<, L##L##  H##H##  D#"D#"~ y s@#"k@#"e ` Z<#"R<#"L G A8#"98#"3 . (4#" 4#"  0#m"0#m"  `  , -@ : F T`!`!oD`P"\"^P##T#0K@; P v_yowzitch_vourzhon_gameplayhelp___i686.get_pc_thunk.bx_onlinemainhelp_onlinecontexthelp___i686.get_pc_thunk.axdyld_stub_binding_helper_displaytable_keyboardhelp_displaylist_input_exit_cleardisplay_anykey_displaytiletable_yowzitch_items_yowzitch_table_vourzhon_items_vourzhon_table_help_floors_help_walls_help_objects_help_tools_help_monsters_helptilescreen_scrollinputcallback_items.0_table.1_firsthelp_items.2_firsthelp_table.3