Font=font.bmp BackgroundColor=000000 TextColor=CCCCCC BoldTextColor=FFFFFF DimTextColor=999999 UnsolvableList=unslist.txt LevelCompleteSound=tada.wav PickupToolSound=ting.wav ThiefSound=thief.wav TeleportSound=teleport.wav OpenDoorSound=door.wav SwitchSound=click.wav BombSound=bomb.wav SplashSound=splash.wav [MS] TileImages=tiles.bmp ChipDeathSound=death.wav ChipDeathByTimeSound=ding.wav TickSound=tick.wav PickupChipSound=chack.wav BlockedMoveSound=oof.wav SocketSound=socket.wav [Lynx] TileImages=atiles.bmp ChipDeathSound=derezz.wav PickupChipSound=ting.wav BlockedMoveSound=bump.wav SocketSound=door.wav TileEmptiedSound=whisk.wav WallCreatedSound=popup.wav TrapEnteredSound=bump.wav BlockMovingSound=block.wav SkatingForwardSound=skate.wav SkatingTurnSound=skaturn.wav SlidingSound=force.wav SlideWalkingSound=slurp.wav IceWalkingSound=snick.wav WaterWalkingSound=plip.wav FireWalkingSound=crackle.wav