/************************************************************************* "I Have No Tomatoes" Copyright (c) 2004, Mika Halttunen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Mika Halttunen *************************************************************************/ #ifndef BOMB_H #define BOMB_H #include using namespace std; // Bomb types #define BTYP_NORMAL 0 #define BTYP_FLOWER 1 // Number of bomb types #define NUM_BOMBS 2 // Bomb sprite textures extern GLuint bomb_tex[NUM_BOMBS]; // Bomb class class BOMB { public: int x, y; // Position int oldx[2], oldy[2]; // Old player positions (used when jumping) float z; // Z position float z_speed; // Z speed (when throwing) int time; // When time reaches zero, it explodes int type; // Bomb type int owner; // Bomb owner (1 or 2) float size; // Sprite size float anim_angle; // Angle for animations bool alive; // Is the bomb alive? (i.e. active) int killed; // How many enemies we killed with this bomb? // Functions void clear(); // Clear the bomb void move(); // Move the bomb void draw(); // Draw the bomb int explode(bool explosions = true); // Explode the bomb }; // Bomb list extern list bomblist; void add_bomb(int x, int y, int type, int owner); void load_bombs(); void move_bombs(); void draw_bombs(); void clear_bombs(); #endif