/************************************************************************* "I Have No Tomatoes" Copyright (c) 2004, Mika Halttunen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Mika Halttunen *************************************************************************/ #ifndef BONUS_H #define BONUS_H #include using namespace std; // Bonus types #define BONUS_RED 0 #define BONUS_GREEN 1 #define BONUS_BLUE 2 // Number of bonus types #define NUM_BONUS 3 // Next bonus to come of each color extern int next_bonus[NUM_BONUS]; // Bonus counters for each color extern int bonus_counter[NUM_BONUS]; // Bonus sprite texture extern GLuint bonus_tex; // Bonus class class BONUS { public: int x, y; // Position float z; // Z position int type; // Bonus type float size; // Sprite size float anim_angle; // Angle for animations bool alive; // Is the bonus alive? (i.e. active) // Functions void clear(); // Clear the bonus void move(); // Move the bonus void draw(); // Draw the bonus void effect(); // Create the particle effect }; // Bonus list extern list bonuslist; void add_bonus(int x, int y, int type, bool rain = false); void load_bonus(); void move_bonus(); void draw_bonus(); void clear_bonus(); void create_bonus_rain(); #endif