/************************************************************************* "I Have No Tomatoes" Copyright (c) 2004, Mika Halttunen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Mika Halttunen *************************************************************************/ #ifndef PARTICLE_H #define PARTICLE_H #include using namespace std; #include "vect.h" // Particle sprites extern GLuint part_spark; extern GLuint part_explo; extern GLuint part_star; extern GLuint part_glow; extern GLuint part_smoke; extern GLuint part_fire; extern GLuint part_flower; // "Negate camera rotation" matrix (rotates around 45 degrees around Y and around -30 degrees around X) extern const float cam_neg_matrix[16]; // Particle class class PARTICLE { public: VECT pos; // Position VECT dir; // Speed and direction float rot; // Rotation float size; // Current size float delta_size; // Size delta float color[4]; // Current color float delta_color[4]; // Color delta GLuint tex; // Texture int life, maxlife; // Current and maximum life bool alive; // Is the particle alive? (i.e. active) // Functions void clear(); // Clear the particle void move(); // Move the particle void draw(); // Draw the particle }; // Particle lists (one for regular, one for alpha blended parts) extern list partlist; extern list alphapartlist; void add_particle(VECT pos, VECT dir, int maxlife, float size1, float size2, float color1[4], float color2[4], GLuint tex, bool alpha = false); void move_particles(); void draw_particles(); void clear_particles(); void load_particles(); void kill_particles(); #endif