class ssgVtxTableShadow : public ssgVtxTable { protected: float factor; float unit; virtual void copy_from ( ssgVtxTableShadow *src, int clone_flags ) ; public: virtual ssgBase *clone ( int clone_flags = 0 ) ; ssgVtxTableShadow (float f, float u) ; ssgVtxTableShadow () ; ssgVtxTableShadow ( GLenum ty, ssgVertexArray *vl, ssgNormalArray *nl, ssgTexCoordArray *tl, ssgColourArray *cl ) ; void setOffset(float f, float u); void draw_geometry(); virtual void drawHighlight ( sgVec4 colour ){ssgVtxTable::drawHighlight(colour);} virtual void drawHighlight ( sgVec4 colour, int i ){ssgVtxTable::drawHighlight(colour,i);} virtual void pick ( int baseName ) { ssgVtxTable::pick(baseName);} virtual void transform ( const sgMat4 m ) { ssgVtxTable::transform(m);} virtual void setVertices ( ssgVertexArray *vl ) { ssgVtxTable::setVertices(vl);} virtual void setNormals ( ssgNormalArray *nl ) { ssgVtxTable::setNormals(nl);} virtual void setTexCoords ( ssgTexCoordArray *tl ) { ssgVtxTable::setTexCoords(tl);} virtual void setColours ( ssgColourArray *cl ) { ssgVtxTable::setColours(cl);} int getNumVertices () { return vertices -> getNum () ; } int getNumNormals () { return normals -> getNum () ; } int getNumColours () { return colours -> getNum () ; } int getNumTexCoords () { return texcoords -> getNum () ; } int getNumTriangles () { return ssgVtxTable::getNumTriangles();} void getTriangle ( int n, short *v1, short *v2, short *v3 ) { ssgVtxTable::getTriangle(n,v1,v2,v3);} int getNumLines () {return ssgVtxTable::getNumLines();} void getLine ( int n, short *v1, short *v2 ) { ssgVtxTable::getLine(n,v1,v2);} virtual ~ssgVtxTableShadow (void); virtual const char *getTypeName(void) { return ssgVtxTable::getTypeName();} virtual void print ( FILE *fd = stderr, char *indent = "", int how_much = 2) { ssgVtxTable::print(fd,indent,how_much);} virtual int load ( FILE *fd ) {return ssgVtxTable::load(fd);} virtual int save ( FILE *fd ) {return ssgVtxTable::save(fd);} };