# Microsoft Developer Studio Project File - Name="ssggraph" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ssggraph - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ssggraph.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ssggraph.mak" CFG="ssggraph - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ssggraph - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ssggraph - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ssggraph - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSGGRAPH_EXPORTS" /YX /FD /c # ADD CPP /nologo /G5 /W4 /GX /O2 /I "../../../../export/include" /I "../../../windows/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSGGRAPH_EXPORTS" /YX /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 tgf.lib robottools.lib sl.lib ul.lib ssg.lib libpng.lib sg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /map /machine:I386 /libpath:"../../../../export/lib" /libpath:"../../../windows/lib" # Begin Special Build Tool WkspDir=. TargetDir=.\Release SOURCE="$(InputPath)" PostBuild_Cmds=copy $(TargetDir)\*.dll $(WkspDir)\runtime\modules\graphic # End Special Build Tool !ELSEIF "$(CFG)" == "ssggraph - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSGGRAPH_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /G5 /W4 /Gm /Gi /GX /ZI /Od /I "../../../../export/include" /I "../../../windows/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ssggraph_EXPORTS" /FR /YX /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 tgf.lib robottools.lib sl.lib ul.lib ssg.lib libpng.lib sg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /map /debug /machine:I386 /pdbtype:sept /libpath:"../../../../export/libd" /libpath:"../../../windows/lib" # Begin Special Build Tool WkspDir=. TargetDir=.\Debug SOURCE="$(InputPath)" PostBuild_Cmds=copy $(TargetDir)\*.dll $(WkspDir)\runtimed\modules\graphic # End Special Build Tool !ENDIF # Begin Target # Name "ssggraph - Win32 Release" # Name "ssggraph - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\grboard.cpp # End Source File # Begin Source File SOURCE=.\grcam.cpp # End Source File # Begin Source File SOURCE=.\grcar.cpp # End Source File # Begin Source File SOURCE=.\grmain.cpp # End Source File # Begin Source File SOURCE=.\grscene.cpp # End Source File # Begin Source File SOURCE=.\grsound.cpp # End Source File # Begin Source File SOURCE=.\grutil.cpp # End Source File # Begin Source File SOURCE=.\ssggraph.cpp # End Source File # Begin Source File SOURCE=.\ssggraph.def # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\grboard.h # End Source File # Begin Source File SOURCE=.\grcam.h # End Source File # Begin Source File SOURCE=.\grcar.h # End Source File # Begin Source File SOURCE=.\grmain.h # End Source File # Begin Source File SOURCE=.\grscene.h # End Source File # Begin Source File SOURCE=.\grsound.h # End Source File # Begin Source File SOURCE=.\grssgext.h # End Source File # Begin Source File SOURCE=.\grutil.h # End Source File # End Group # End Target # End Project