# Microsoft Developer Studio Project File - Name="ssggraphlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=ssggraphlib - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "ssggraphlib.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "ssggraphlib.mak" CFG="ssggraphlib - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "ssggraphlib - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "ssggraphlib - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ssggraphlib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /W2 /GX /O2 /Ob2 /I "../../../../export/include" /I "../../../windows/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool TargetDir=.\Release SOURCE="$(InputPath)" PostBuild_Cmds=copy $(TargetDir)\*.lib ..\..\..\..\export\lib # End Special Build Tool !ELSEIF "$(CFG)" == "ssggraphlib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /G6 /W2 /Gm- /GX /ZI /Od /I "./" /I "../../../../export/include" /I "../../../windows/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "DEBUG" /D "DEBUG_OUT" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool TargetDir=.\Debug SOURCE="$(InputPath)" PostBuild_Cmds=copy $(TargetDir)\*.lib ..\..\..\..\export\libd # End Special Build Tool !ENDIF # Begin Target # Name "ssggraphlib - Win32 Release" # Name "ssggraphlib - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CarSoundData.cpp # End Source File # Begin Source File SOURCE=.\grboard.cpp # End Source File # Begin Source File SOURCE=.\grcam.cpp # End Source File # Begin Source File SOURCE=.\grcar.cpp # End Source File # Begin Source File SOURCE=.\grcarlight.cpp # End Source File # Begin Source File SOURCE=.\grloadac.cpp # End Source File # Begin Source File SOURCE=.\grmain.cpp # End Source File # Begin Source File SOURCE=.\grmultitexstate.cpp # End Source File # Begin Source File SOURCE=.\grscene.cpp # End Source File # Begin Source File SOURCE=.\grscreen.cpp # End Source File # Begin Source File SOURCE=.\grshadow.cpp # End Source File # Begin Source File SOURCE=.\grskidmarks.cpp # End Source File # Begin Source File SOURCE=.\grsmoke.cpp # End Source File # Begin Source File SOURCE=.\grsound.cpp # End Source File # Begin Source File SOURCE=.\grtexture.cpp # End Source File # Begin Source File SOURCE=.\grtrackmap.cpp # End Source File # Begin Source File SOURCE=.\grutil.cpp # End Source File # Begin Source File SOURCE=.\grvtxtable.cpp # End Source File # Begin Source File SOURCE=.\OpenalSoundInterface.cpp # End Source File # Begin Source File SOURCE=.\PlibSoundInterface.cpp # End Source File # Begin Source File SOURCE=.\SoundInterface.cpp # End Source File # Begin Source File SOURCE=.\ssggraph.cpp # End Source File # Begin Source File SOURCE=.\TorcsSound.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\grboard.h # End Source File # Begin Source File SOURCE=.\grcam.h # End Source File # Begin Source File SOURCE=.\grcar.h # End Source File # Begin Source File SOURCE=.\grmain.h # End Source File # Begin Source File SOURCE=.\grmultitexstate.h # End Source File # Begin Source File SOURCE=.\grscene.h # End Source File # Begin Source File SOURCE=.\grshadow.h # End Source File # Begin Source File SOURCE=.\grskidmarks.h # End Source File # Begin Source File SOURCE=.\grsmoke.h # End Source File # Begin Source File SOURCE=.\grsound.h # End Source File # Begin Source File SOURCE=.\grssgext.h # End Source File # Begin Source File SOURCE=.\grtrackmap.h # End Source File # Begin Source File SOURCE=.\grutil.h # End Source File # Begin Source File SOURCE=.\grvtxtable.h # End Source File # End Group # End Target # End Project