/* PLIB - A Suite of Portable Game Libraries Copyright (C) 1998,2002 Steve Baker This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: ssgAux.h,v 1.2 2005/02/01 15:36:05 berniw Exp $ */ #ifndef _SSGAUX_H_ #define _SSGAUX_H_ 1 #include "ssg.h" #include "ssgaShapes.h" #include "ssgaParticleSystem.h" #include "ssgaFire.h" #include "ssgaWaveSystem.h" #include "ssgaLensFlare.h" #include "ssgaScreenDump.h" #define _SSGA_TYPE_SHAPE 0x00008000 #define _SSGA_TYPE_CUBE 0x00004000 #define _SSGA_TYPE_SPHERE 0x00002000 #define _SSGA_TYPE_CYLINDER 0x00001000 #define _SSGA_TYPE_PATCH 0x00010000 #define _SSGA_TYPE_TEAPOT 0x00020000 #define _SSGA_TYPE_PARTICLESYSTEM 0x00040000 #define _SSGA_TYPE_WAVESYSTEM 0x00080000 #define _SSGA_TYPE_LENSFLARE 0x00100000 inline int ssgaTypeShape () { return _SSGA_TYPE_SHAPE | ssgTypeBranch ();} inline int ssgaTypeCube () { return _SSGA_TYPE_CUBE | ssgaTypeShape ();} inline int ssgaTypeSphere () { return _SSGA_TYPE_SPHERE | ssgaTypeShape ();} inline int ssgaTypeCylinder() { return _SSGA_TYPE_CYLINDER | ssgaTypeShape ();} inline int ssgaTypePatch () { return _SSGA_TYPE_PATCH | ssgaTypeShape ();} inline int ssgaTypeTeapot () { return _SSGA_TYPE_TEAPOT | ssgaTypeShape ();} inline int ssgaTypeParticleSystem () { return _SSGA_TYPE_PARTICLESYSTEM | ssgaTypeShape ();} inline int ssgaTypeWaveSystem () { return _SSGA_TYPE_WAVESYSTEM | ssgaTypeShape ();} inline int ssgaTypeLensFlare () { return _SSGA_TYPE_LENSFLARE | ssgaTypeShape ();} void ssgaInit () ; #endif