/* PLIB - A Suite of Portable Game Libraries Copyright (C) 1998,2002 Steve Baker This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net */ #include "ssgaShapes.h" class ssgaLensFlare : public ssgaShape { ssgVtxTable *vt ; ssgVertexArray *v0 ; ssgNormalArray *n0 ; ssgColourArray *c0 ; ssgTexCoordArray *t0 ; void update ( sgMat4 m ) ; protected: virtual void copy_from ( ssgaLensFlare *src, int clone_flags ) ; public: ssgaLensFlare () ; ssgaLensFlare ( int nt ) ; virtual ~ssgaLensFlare () ; virtual ssgBase *clone ( int clone_flags = 0 ) ; virtual void regenerate () ; virtual const char *getTypeName ( void ) ; virtual void cull ( sgFrustum *f, sgMat4 m, int test_needed ) ; } ; unsigned char *_ssgaGetLensFlareTexture () ;