/* PLIB - A Suite of Portable Game Libraries Copyright (C) 1998,2002 Steve Baker This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: ssgconf.h,v 1.2 2005/02/01 15:36:05 berniw Exp $ */ #ifndef _INCLUDED_SSGCONF_H_ #define _INCLUDED_SSGCONF_H_ /* ssgconf.h - machine configurable file for libssg */ #define _SSG_USE_DLIST 1 /* The following defines give you the ability to remove code from the * library that you will not be using. I wish I could figure out how to * automate this, but I can't do that without making it seriously hard * on the users. So if you are not using an ability, change the #define * to and #undef, and that part of the library will not be compiled. If * your linker can't find a function, you may want to make sure the * ability is defined here. */ /* For optional use of PNG textures, download the glpng library from http://www.wyatt100.freeserve.co.uk/download.htm and un-comment the following line. */ #undef SSG_LOAD_PNG_SUPPORTED #define SSG_LOAD_SGI_SUPPORTED #define SSG_LOAD_TGA_SUPPORTED #define SSG_LOAD_BMP_SUPPORTED #define SSG_LOAD_MDL_SUPPORTED #define SSG_LOAD_MDL_BGL_TEXTURE_SUPPORTED #define SSG_LOAD_XPL_SUPPORTED #define SSG_LOAD_PCX_SUPPORTED #endif