/* animator.h Used by guile functions to easily get a soft transition of real values Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef ANIMATOR_H #define ANIMATOR_H #define ANIMATOR_0_REMOVE 1 #define ANIMATOR_0_STOP 2 #define ANIMATOR_0_BOUNCE 4 #define ANIMATOR_0_WRAP 8 #define ANIMATOR_1_REMOVE 16 #define ANIMATOR_1_STOP 32 #define ANIMATOR_1_BOUNCE 64 #define ANIMATOR_1_WRAP 128 class Animator : public GameHook { public: Animator(Real length,Real position,Real direction,Real v0, Real v1, int repeat,SCM fun); ~Animator(); void tick(Real); Real getValue(); Real direction; Real position, length; Real value0, value1; int repeat; SCM fun; }; #endif