/** \file box.cc Implements boxes containing goodies (points or other effects), currently not finished due to physics problems. */ /* Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "general.h" #include "gameHook.h" #include "animated.h" #include "box.h" #include "game.h" #include "map.h" #include "sign.h" #include "scoreSign.h" using namespace std; Box::Box(Real ct, int pnt) :Animated(), crashTolerance(ct), points(pnt),size(0.4) {} void Box::has_moved() { Map *map = Game::current->map; double h1 = max(map->getHeight(position[0]-size/2,position[1]-size/2), map->getHeight(position[0]-size/2,position[1]+size/2)); double h2 = max(map->getHeight(position[0]+size/2,position[1]-size/2), map->getHeight(position[0]+size/2,position[1]+size/2)); position[2] = max(h1,h2); } void Box::crash(Real speed) { if(speed > crashTolerance) { new ScoreSign(points,position); this->remove(); /* TODO: Debris */ } } void Box::draw() { }