/* cyclicPlatform.h A cyclicPlatform modifies the map so that a (flat) rectangle of it goes up and down cyclicaly with a specified frequency Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CYCLICPLATFORM_H #define CYCLICPLATFORM_H #ifndef GAMEHOOK_H #include "gameHook.h" #endif class CyclicPlatform : public GameHook { public: /* Area affected x1,y1 -> x2,y2 Total cycle time timeLow+timeRise+timeHigh+timeFall offset is the cycle offset from timeZero */ CyclicPlatform(int x1,int y1,int x2,int y2,Real low,Real high,Real offset,Real speed); void tick(Real); Real speed; private: int x1,y1,x2,y2; Real phase; Real low,high; //,timeLow,timeRise,timeHigh,timeFall,cycleTime; }; #endif