/* forcefield.h Implements the forcefield class, preventing passage of ball in one or both directions. Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef FORCEFIELD_H #define FORCEFIELD_H #define FF_KILL1 1 #define FF_BOUNCE1 2 #define FF_KILL2 4 #define FF_BOUNCE2 8 class ForceField : public Animated { public: ForceField(Coord3d position, Coord3d direction, Real height, int allow); virtual void draw(); virtual void draw2(); virtual void tick(Real); virtual void onRemove(); static void init(); static void reset(); Coord3d direction; Real height,bounceFactor; int allow; static class std::set *forcefields; }; #endif