/* gameMode.cc Generic implementation of the current gamemode. Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "general.h" #include "gameMode.h" using namespace std; GameMode *GameMode::current; GameMode::GameMode() { keyUpReceived=1; } GameMode::~GameMode() { } void GameMode::activate(GameMode* gm) { if(current) current->deactivated(); current = gm; if(gm) gm->activated(); } void GameMode::display(){} void GameMode::key(int){} void GameMode::keyUp(int){ keyUpReceived=1; } void GameMode::special(int key,int x,int y){} void GameMode::idle(Real td){} void GameMode::mouse(int state,int x,int y){} void GameMode::mouseDown(int button,int x,int y){} void GameMode::activated(){} void GameMode::deactivated(){} void GameMode::doExpensiveComputations() {}