/* helpMode.h Displayes the help file Copyright (C) 2000 Mathias Broxvall Yannick Perret This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef HELPMODE_H #define HELPMODE_H class HelpMode : public GameMode { public: HelpMode(); void display(); void activated(); void deactivated(); void key(int); void idle(Real); void mouseDown(int button,int x,int y); static void init(); static HelpMode *helpMode; private: double timeLeft; int isExiting,page; static SDL_Surface *background; static SDL_Surface *page0,*page1; GLuint bgTexture,p0Texture,p1Texture; GLfloat texMinX, texMinY, texMaxX, texMaxY; GLfloat p0MinX, p0MinY, p0MaxX, p0MaxY; GLfloat p1MinX, p1MinY, p1MaxX, p1MaxY; }; #endif