/* hofMode.h Displayes the "Hall of Fame" Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef HOF_H #define HOF_H class HallOfFameMode : public GameMode { public: HallOfFameMode(); void display(); void activated(); void deactivated(); void key(int); void idle(Real); void mouseDown(int state,int x,int y); static void init(); static HallOfFameMode *hallOfFameMode; int levelSet; private: double timeLeft; int isExiting; static SDL_Surface *background; GLuint texture; GLfloat texMinX, texMinY; GLfloat texMaxX, texMaxY; }; #endif