/* menuMode.h The inital menu with game options and highscores Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MENUMODE_H #define MENUMODE_H class MenuMode : public GameMode { public: MenuMode(); void display(); void key(int); void idle(Real); void activated(); void deactivated(); void mouseDown(int state,int x,int y); static void init(); static MenuMode *menuMode; private: void doSelection(); double offset; double slideTime; /** Moves old slide2 as new slide1 and loads a new random slide as slide2 */ void loadSlide(); void drawSlide(int slide,double time); /** The texture objects used for slide1/2 */ GLuint slides[2]; /** The texture coordinates limiting the slides */ GLfloat slideMin[2][2], slideMax[2][2]; /** What kind of movement is done on each slide */ int slideMode[2]; }; #endif