/* player.h Represent The(/A?) player. Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PLAYER_H #define PLAYER_H #ifndef BALL_H #include "ball.h" #endif class Player : public Ball { public: Player(class Gamer *gamer); virtual ~Player(); void draw(); void tick(Real time); void key(int k); void die(int); void newLevel(); void setStartVariables(); /**< Setup all default variables when starting a level */ void restart(Coord3d); /**< Restart the ball at given position */ void mouse(int state,int x,int y); void setHealth(Real); virtual Boolean crash(Real speed); double health; double oxygen; double moveBurst; int lives,timeLeft,score,hasWon; Boolean playing; private: void jump(); int lastJoyX, lastJoyY; }; #endif