/* sign.h Information given on the playfield (such as scores etc.) Copyright (C) 2000 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SIGN_H #define SIGN_H #ifndef ANIMATED_H #include "animated.h" #endif class Sign : public Animated { public: Sign(char *text,Real life,Real scale,Real rotation,Coord3d pos); void mkTexture(char*); void draw(); void draw2(); void tick(Real); protected: int width; Real life,scale,rotation,tot_rot; GLuint texture; GLfloat texMinX, texMinY; GLfloat texMaxX, texMaxY; }; #endif