/* splash.cc A splash effect for when the ball hits a liquid. Eyecandy only. Copyright (C) 2003 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "general.h" #include "animated.h" #include "splash.h" #include "glHelp.h" #include "settings.h" using namespace std; Splash::Splash(Coord3d center, Coord3d velocity, GLfloat color[4], double strength, double radius) { int i,j; timeLeft=3.0; nDroplets = (int) strength; if(nDroplets > 32) nDroplets=32; for(i=0;i<4;i++) primaryColor[i]=color[i]; for(i=0;igfx_details <= GFX_DETAILS_SIMPLE) return; glPushAttrib(GL_ENABLE_BIT); glEnable(GL_BLEND); glDisable(GL_LIGHTING); glColor4fv(primaryColor); if(screenWidth <= 800) glPointSize(2.0); else if(screenWidth == 1024) glPointSize(3.0); else if(screenWidth >= 1280) glPointSize(4.0); glBegin(GL_POINTS); for(i=0;i