/* splash.h A splash effect for when the ball hits a liquid. Eyecandy only. Copyright (C) 2003 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SPLASH_H #define SPLASH_H class Splash : public Animated { public: Splash(Coord3d center, Coord3d velocity, GLfloat color[4], double strength, double radius); void tick(Real t); void draw(); void draw2(); private: int nDroplets; double timeLeft; double positions[32][4]; double velocities[32][4]; }; #endif