/* weather.h Adds purely decorative snow and rain Copyright (C) 2003-2004 Mathias Broxvall This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef WEATHER_H #define WEATHER_H #define WEATHER_SNOW 0 #define WEATHER_RAIN 1 class Weather { public: Weather(); void clear(); void draw2(); void tick(Real t); void snow(double strength); void rain(double strength); private: typedef struct sParticle { double position[3]; double velocity[3]; double size; double corners[3][3]; /* For snow */ } Particle; Particle particles[3000]; int next,nextSnowDrift; int max_weather_particles; int kind; double strength; }; #endif