/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // menu.c #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif qboolean vid_windowedmouse = true; void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_videomodes, //#ifdef GLQUAKE m_videooptions, m_particles, //#endif m_keys, m_nehdemos, m_maps, m_demos, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_VideoModes_f (void); //#ifdef GLQUAKE void M_Menu_VideoOptions_f (void); void M_Menu_Particles_f (void); //#endif // void M_Menu_NehDemos_f (void); void M_Menu_Maps_f (void); // void M_Menu_Demos_f (void); void M_Menu_Quit_f (void); //void M_Menu_SerialConfig_f (void); // void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_VideoModes_Draw (void); //#ifdef GLQUAKE void M_VideoOptions_Draw (void); void M_Particles_Draw (void); //#endif // void M_NehDemos_Draw (void); void M_Maps_Draw (void); // void M_Demos_Draw (void); void M_Quit_Draw (void); //void M_SerialConfig_Draw (void); // void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_VideoModes_Key (int key); //#ifdef GLQUAKE void M_VideoOptions_Key (int key); void M_Particles_Key (int key); //#endif // void M_NehDemos_Key (int key); void M_Maps_Key (int key); // void M_Demos_Key (int key); void M_Quit_Key (int key); //void M_SerialConfig_Key (int key); // void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason[32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) //#define SerialConfig (m_net_cursor == 0) //#define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 0) #define TCPIPConfig (m_net_cursor == 1) void M_ConfigureNetSubsystem(void); //#ifdef GLQUAKE cvar_t scr_scalemenu = {"scr_scalemenu", "1"}; int menuwidth = 320; // 320 int menuheight = 240; // 240 //#else //#define menuwidth vid.width //#define menuheight vid.height //#endif cvar_t scr_centermenu = {"scr_centermenu", "1"}; int m_yofs = 0; int load_cursor; /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character (cx + ((menuwidth - 320) >> 1), line + m_yofs, num); } void M_Print (int cx, int cy, char *str) { Draw_Alt_String (cx + ((menuwidth - 320) >> 1), cy + m_yofs, str); } void M_PrintWhite (int cx, int cy, char *str) { Draw_String (cx + ((menuwidth - 320) >> 1), cy + m_yofs, str); } void M_DrawTransPic (int x, int y, mpic_t *pic) { Draw_TransPic (x + ((menuwidth - 320) >> 1), y + m_yofs, pic); } void M_DrawPic (int x, int y, mpic_t *pic) { Draw_Pic (x + ((menuwidth - 320) >> 1), y + m_yofs, pic); } byte identityTable[256], translationTable[256]; void M_BuildTranslationTable (int top, int bottom) { int j; byte *dest, *source; for (j=0 ; j<256 ; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backward ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, mpic_t *pic) { Draw_TransPicTranslate (x + ((menuwidth - 320) >> 1), y + m_yofs, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { Draw_TextBox (x + ((menuwidth - 320) >> 1), y + m_yofs, width, lines); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; int MAIN_ITEMS = 4; void M_Menu_Main_f (void) { //#ifdef GLQUAKE if (nehahra) { if (NehGameType == TYPE_DEMO) MAIN_ITEMS = 4; else if (NehGameType == TYPE_GAME) MAIN_ITEMS = 5; else MAIN_ITEMS = 6; } //#endif if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { // int f; // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/tremor.png"); // M_DrawPic (72, 4, p); //#ifdef GLQUAKE if (nehahra) { if (NehGameType == TYPE_BOTH) M_DrawTransPic (72, 32, Draw_CachePic("gfx/mainmenu.lmp")); else if (NehGameType == TYPE_GAME) M_DrawTransPic (72, 32, Draw_CachePic("gfx/gamemenu.lmp")); else M_DrawTransPic (72, 32, Draw_CachePic("gfx/demomenu.lmp")); } else //#endif // M_DrawTransPic (72, 32, Draw_CachePic("gfx/mainmenu.lmp")); // JT021205 - m_print menu system // glColor3f(0.9,0,0); M_PrintWhite (130, 11, "Tremor"); // glColor3f(0.8,0.8,0.8); M_Print (76, 39, "Single Player"); M_Print (76, 59, "Multiplayer"); M_Print (76, 79, "Options"); // M_Print (76, 99, "Maps"); M_Print (76, 99, "Quit"); // glColor3f(1,1,1); // end new code // f = (int)(host_time*10) % 6; // M_DrawTransPic (54, 32 + m_main_cursor*20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); // line cursor M_DrawCharacter (60, 39 + m_main_cursor*20, 12+((int)(realtime*4)&1)); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_main_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; //#ifdef GLQUAKE if (nehahra) // nehahra menus { if (NehGameType == TYPE_GAME) { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 4: M_Menu_Quit_f (); break; } } /* else if (NehGameType == TYPE_DEMO) { switch (m_main_cursor) { case 0: M_Menu_NehDemos_f (); break; case 1: M_Menu_Options_f (); break; case 2: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 3: M_Menu_Quit_f (); break; } }*/ else { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; /* case 1: M_Menu_NehDemos_f (); break;*/ case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 4: M_Menu_Quit_f (); break; } } } else // original quake menu //#endif { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); // M_Menu_LanConfig_f (); // JT021405 - remove IPX stuff, then add this break; case 2: M_Menu_Options_f (); break; /* case 3: M_Menu_Maps_f (); break;*/ /* case 4: M_Menu_Demos_f (); break;*/ case 3: M_Menu_Quit_f (); break; } } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 4 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { // int f; // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/ttl_sgl.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic("gfx/sp_menu.lmp")); // f = (int)(host_time*10) % 6; // JT021205 - m_print menu system // glColor3f(0.9,0,0); M_PrintWhite (100, 11, "Single Player"); // glColor3f(0.8,0.8,0.8); M_Print (76, 39, "New Game"); M_Print (76, 59, "Load Game"); M_Print (76, 79, "Save Game"); M_Print (76, 99, "Map List"); // glColor3f(1,1,1); // end new code // M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); // line cursor M_DrawCharacter (60, 39 + m_singleplayer_cursor*20, 12+((int)(realtime*4)&1)); } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_singleplayer_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: if (sv.active) if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) break; key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); if (nehahra) Cbuf_AddText ("map nehstart\n"); else Cbuf_AddText ("map start\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; case 3: M_Menu_Maps_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES #define MAX_SAVEGAMES 12 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { int i, j, version; char name[MAX_OSPATH]; FILE *f; for (i=0 ; iwidth)/2, 4, p); M_PrintWhite (135, 11, "Load"); for (i=0 ; iwidth)/2, 4, p); M_PrintWhite (135, 11, "Save"); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); load_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); load_cursor = MAX_SAVEGAMES - 1; break; } } void M_Save_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: m_state = m_none; key_dest = key_game; Cbuf_AddText (va("save s%i\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); load_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); load_cursor = MAX_SAVEGAMES - 1; break; } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { // int f; // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic("gfx/mp_menu.lmp")); // JT021205 - m_print menu system // glColor3f(0.9,0,0); M_PrintWhite (110, 11, "Multiplayer"); // glColor3f(0.8,0.8,0.8); M_Print (76, 39, "Join Game"); M_Print (76, 59, "Create Game"); M_Print (76, 79, "Player Setup"); // glColor3f(1,1,1); // end new code // f = (int)(host_time * 10) % 6; // M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); // line cursor M_DrawCharacter (60, 39 + m_multiplayer_cursor*20, 12+((int)(realtime*4)&1)); // if (serialAvailable || ipxAvailable || tcpipAvailable) // if (ipxAvailable || tcpipAvailable) if (tcpipAvailable) return; M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_multiplayer_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: //if (serialAvailable || ipxAvailable || tcpipAvailable) // JT021305 - remove serial // if (ipxAvailable || tcpipAvailable) if (tcpipAvailable) M_Menu_Net_f (); break; case 1: //if (serialAvailable || ipxAvailable || tcpipAvailable) // if (ipxAvailable || tcpipAvailable) if (tcpipAvailable) M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16], setup_myname[16]; int setup_oldtop, setup_oldbottom, setup_top, setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); // JT021205 - m_print menu system // glColor3f(0.9,0,0); M_PrintWhite (105, 11, "Player Setup"); // glColor3f(0.8,0.8,0.8); // M_Print (76, 39, "Player Setup"); // glColor3f(1,1,1); // end new code M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your Name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt Color"); M_Print (64, 104, "Pants Color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); p = Draw_CachePic ("gfx/bigbox.lmp"); M_DrawTransPic (160, 64, p); p = Draw_CachePic ("gfx/menuplyr.lmp"); M_BuildTranslationTable (setup_top*16, setup_bottom*16); M_DrawTransPicTranslate (172, 72, p); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { int l; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_HOME: S_LocalSound ("misc/menu1.wav"); setup_cursor = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); setup_cursor = NUM_SETUP_CMDS - 1; break; case K_LEFTARROW: if (setup_cursor < 2) return; S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if (strcmp(cl_name.string, setup_myname)) Cbuf_AddText (va("name \"%s\"\n", setup_myname)); if (strcmp(hostname.string, setup_hostname)) Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText(va("color %i %i\n", setup_top, setup_bottom)); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (k < 32 || k > 127) break; if (setup_cursor == 0) { l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } } if (setup_cursor == 1) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } } } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } //============================================================================= /* NET MENU */ int m_net_cursor, m_net_items, m_net_saveHeight; char *net_helpMessage[] = { /* .........1.........2.... */ /* " ", " Two computers connected", " through two modems. ", " ", " ", " Two computers connected", " by a null-modem cable. ", " ",*/ " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " /* " ", " Novell network LANs ", " ", " ", " ", " TCPIP Internet/LAN ", " ", " "*/ }; void M_Menu_Net_f (void) { key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 2; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); M_PrintWhite (90, 11, "Network Protocol"); f = 40; // was 32 /* if (serialAvailable) { p = Draw_CachePic ("gfx/netmen1.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_modm.lmp"); #endif } if (p) M_DrawTransPic (72, f, p); f += 19; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen2.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_drct.lmp"); #endif } if (p) M_DrawTransPic (72, f, p);*/ f += 19; if (ipxAvailable) // p = Draw_CachePic ("gfx/netmen3.lmp"); // JT021205 - m_print menu system // glColor3f(0.9,0,0); M_PrintWhite (76, f, "IPX"); // glColor3f(0.8,0.8,0.8); // glColor3f(1,1,1); // end new code else // p = Draw_CachePic ("gfx/dim_ipx.lmp"); // M_DrawTransPic (72, f, p); M_Print (76, f, "IPX"); f += 19; if (tcpipAvailable) // p = Draw_CachePic ("gfx/netmen4.lmp"); M_PrintWhite (76, f, "TCP/IP"); else // p = Draw_CachePic ("gfx/dim_tcp.lmp"); M_Print (76, f, "TCP/IP"); // M_DrawTransPic (72, f, p); /* if (m_net_items == 5) // JDC, could just be removed { f += 19; p = Draw_CachePic ("gfx/netmen5.lmp"); M_DrawTransPic (72, f, p); }*/ f = (320 - 26 * 8) / 2; M_DrawTextBox (f, 134, 24, 4); f += 8; // 8 to 16? M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]); M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]); f = (int)(host_time * 10) % 6; // M_DrawTransPic (54, 52 + m_net_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); // line cursor M_DrawCharacter (60, 59 + m_net_cursor*20, 12+((int)(realtime*4)&1)); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: m_entersound = true; switch (m_net_cursor) { /* case 0: M_Menu_SerialConfig_f (); break; case 1: M_Menu_SerialConfig_f (); break; */ case 0: M_Menu_LanConfig_f (); break; case 1: M_Menu_LanConfig_f (); break; case 2: // multiprotocol break; } } /* if (m_net_cursor == 0 && !serialAvailable) goto again; if (m_net_cursor == 1 && !serialAvailable) goto again;*/ if (m_net_cursor == 0 && !ipxAvailable) goto again; if (m_net_cursor == 1 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ //#ifdef GLQUAKE #define OPTIONS_ITEMS 16 // increased by 1 becoz of contrast - joe //#else //#define OPTIONS_ITEMS 15 // ditto //#endif #define SLIDER_RANGE 10 //#ifdef GLQUAKE #define gamma "gl_gamma" #define contrast "gl_contrast" //#else //#define gamma "gamma" //#define contrast "contrast" //#endif int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 30) scr_viewsize.value = 30; if (scr_viewsize.value > 120) scr_viewsize.value = 120; Cvar_SetValue ("viewsize", scr_viewsize.value); break; case 4: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; Cvar_SetValue (gamma, v_gamma.value); break; case 5: // contrast v_contrast.value += dir * 0.1; if (v_contrast.value < 1) v_contrast.value = 1; if (v_contrast.value > 2) v_contrast.value = 2; Cvar_SetValue (contrast, v_contrast.value); break; case 6: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case 7: // music volume #ifdef _WIN32 bgmvolume.value += dir * 1.0; #else bgmvolume.value += dir * 0.1; #endif if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case 8: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case 9: // always run if (cl_forwardspeed.value > 200) { Cvar_Set ("cl_forwardspeed", "200"); Cvar_Set ("cl_backspeed", "200"); } else { Cvar_Set ("cl_forwardspeed", "400"); Cvar_Set ("cl_backspeed", "400"); } break; case 10: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case 11: // lookspring Cvar_SetValue ("lookspring", !lookspring.value); break; case 12: // lookstrafe Cvar_SetValue ("lookstrafe", !lookstrafe.value); break; //#ifndef GLQUAKE // case 14: //#else case 15: //#endif // _windowed_mouse Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); break; } } void M_DrawSlider (int x, int y, float range) { int i; range = bound(0, range, 1); M_DrawCharacter (x-8, y, 128); for (i=0 ; iwidth)/2, 4, p); M_PrintWhite (125, 11, "Options"); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize.value - 30) / (120 - 30); M_DrawSlider (220, 56, r); // gamma and contrast by joe M_Print (16, 64, " Gamma"); r = (1.0 - v_gamma.value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Contrast"); r = v_contrast.value - 1.0; M_DrawSlider (220, 72, r); M_Print (16, 80, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 80, r); M_Print (16, 88, " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Sound Volume"); r = volume.value; M_DrawSlider (220, 96, r); M_Print (16, 104, " Always Run"); M_DrawCheckbox (220, 104, cl_forwardspeed.value > 200); M_Print (16, 112, " Invert Mouse"); M_DrawCheckbox (220, 112, m_pitch.value < 0); M_Print (16, 120, " Lookspring"); M_DrawCheckbox (220, 120, lookspring.value); M_Print (16, 128, " Lookstrafe"); M_DrawCheckbox (220, 128, lookstrafe.value); //#ifdef GLQUAKE M_Print (16, 136, " Video Options"); //#endif if (vid_menudrawfn) //#ifndef GLQUAKE // M_Print (16, 136, " Video Modes"); //#else M_Print (16, 144, " Video Modes"); //#endif #ifdef _WIN32 if (modestate == MS_WINDOWED) #else if (vid_windowedmouse) #endif { //#ifndef GLQUAKE // M_Print (16, 144, " Use Mouse"); // M_DrawCheckbox (220, 144, _windowed_mouse.value); //#else M_Print (16, 152, " Use Mouse"); M_DrawCheckbox (220, 152, _windowed_mouse.value); //#endif } // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; key_dest = key_console; // Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; //#ifdef GLQUAKE case 13: M_Menu_VideoOptions_f (); break; case 14: //#else // case 13: //#endif if (vid_menudrawfn) M_Menu_VideoModes_f (); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); options_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); options_cursor = OPTIONS_ITEMS - 1; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } // increased numbers, so the cursor fits to the sliders - joe if (k == K_UPARROW || k == K_END || k == K_PGDN) { if (options_cursor == OPTIONS_ITEMS-1 #ifdef _WIN32 && modestate != MS_WINDOWED #else && !vid_windowedmouse #endif ) options_cursor = OPTIONS_ITEMS - 2; if (options_cursor == OPTIONS_ITEMS-2 && !vid_menudrawfn) options_cursor = OPTIONS_ITEMS - 3; } else { if (options_cursor == OPTIONS_ITEMS-2 && !vid_menudrawfn) options_cursor = OPTIONS_ITEMS - 1; if (options_cursor == OPTIONS_ITEMS-1 #ifdef _WIN32 && modestate != MS_WINDOWED #else && !vid_windowedmouse #endif ) options_cursor = 0; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "Attack"}, {"impulse 10", "Next weapon"}, {"impulse 12", "Prev weapon"}, {"+forward", "Walk forward"}, {"+back", "Backpedal"}, //{"+left", "Turn left"}, //{"+right", "Turn right"}, {"+moveleft", "Step left"}, {"+moveright", "Step right"}, {"+speed", "Run"}, {"+strafe", "Sidestep"}, {"+lookup", "Look up"}, {"+lookdown", "Look down"}, {"centerview", "Center view"}, {"+mlook", "Mouse look"}, //{"+klook", "Keyboard look"}, //{"+moveup", "Swim up"}, {"+jump", "Swim up / jump"}, {"+movedown", "Swim down"} //{"impulse XX", "Add bot"}, //{"impulse XX", "Remove bot"}, }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count, j, l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp(b, command, l)) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j, l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp(b, command, l)) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, l, keys[2], x, y; char *name; // mpic_t *p; // p = Draw_CachePic ("gfx/ttl_cstm.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); M_PrintWhite (90, 11, "Key Configuration"); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i= NUMCOMMANDS) keys_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); keys_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); keys_cursor = NUMCOMMANDS - 1; break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO OPTIONS MENU */ // joe //#ifdef GLQUAKE #define VOM_ITEMS 16 int vom_cursor = 0; char *popular_filters[] = { "GL_NEAREST", "GL_LINEAR_MIPMAP_NEAREST", "GL_LINEAR_MIPMAP_LINEAR" }; extern cvar_t gl_texturemode; extern qboolean particle_mode; void R_SetParticles (int val); void M_Menu_VideoOptions_f (void) { key_dest = key_menu; m_state = m_videooptions; m_entersound = true; CheckParticles (); } void M_AdjustVOMSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (vom_cursor) { case 4: r_shadows.value += dir * 0.1; r_shadows.value = bound(0, r_shadows.value, 1); Cvar_SetValue ("r_shadows", r_shadows.value); break; case 7: gl_picmip.value -= dir; gl_picmip.value = bound(0, gl_picmip.value, 4); Cvar_SetValue ("gl_picmip", gl_picmip.value); break; case 11: gl_waterfog_density.value += dir * 0.1; gl_waterfog_density.value = bound(0, gl_waterfog_density.value, 1); Cvar_SetValue ("gl_waterfog_density", gl_waterfog_density.value); break; case 12: r_wateralpha.value += dir * 0.1; r_wateralpha.value = bound(0, r_wateralpha.value, 1); Cvar_SetValue ("r_wateralpha", r_wateralpha.value); break; } } void M_VideoOptions_Draw (void) { float r; // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/ttl_cstm.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); M_PrintWhite (100, 11, "Video Options"); M_Print (16, 32, " Coloured lights"); M_DrawCheckbox (220, 32, gl_loadlitfiles.value); M_Print (16, 40, " Dynamic lights"); M_DrawCheckbox (220, 40, r_dynamic.value); M_Print (16, 48, " Vertex lighting"); M_DrawCheckbox (220, 48, gl_vertexlights.value); M_Print (16, 56, " Smooth animations"); M_DrawCheckbox (220, 56, gl_interpolate_animation.value); M_Print (16, 64, " Shadows"); r = r_shadows.value; M_DrawSlider (220, 64, r); M_Print (16, 72, " Particle style"); M_Print (220, 72, !particle_mode ? "Classic" : particle_mode == 1 ? "QMB" : "mixed"); M_Print (16, 80, " Texture filter"); M_Print (220, 80, !Q_strcasecmp(gl_texturemode.string, "GL_LINEAR_MIPMAP_NEAREST") ? "bilinear" : !Q_strcasecmp(gl_texturemode.string, "GL_LINEAR_MIPMAP_LINEAR") ? "trilinear" : !Q_strcasecmp(gl_texturemode.string, "GL_NEAREST") ? "off" : gl_texturemode.string); M_Print (16, 88, " Texture quality"); r = (4 - gl_picmip.value) * 0.25; M_DrawSlider (220, 88, r); M_Print (16, 96, " Detail textures"); M_DrawCheckbox (220, 96, gl_detail.value); M_Print (16, 104, " Water caustics"); M_DrawCheckbox (220, 104, gl_caustics.value); M_Print (16, 112, " Underwater fog"); M_Print (220, 112, !gl_waterfog.value ? "off" : gl_waterfog.value == 2 ? "extra" : "normal"); M_Print (16, 120, " Waterfog density"); r = gl_waterfog_density.value; M_DrawSlider (220, 120, r); M_Print (16, 128, " Water alpha"); r = r_wateralpha.value; M_DrawSlider (220, 128, r); M_Print (16, 136, " Particles"); M_PrintWhite (16, 144, " Fast mode"); M_PrintWhite (16, 152, " High quality"); // cursor M_DrawCharacter (200, 32 + vom_cursor*8, 12+((int)(realtime*4)&1)); } void M_VideoOptions_Key (int k) { int i; extern void R_ToggleParticles (void); switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); vom_cursor--; if (vom_cursor < 0) vom_cursor = VOM_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); vom_cursor++; if (vom_cursor >= VOM_ITEMS) vom_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); vom_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); vom_cursor = VOM_ITEMS - 1; break; case K_LEFTARROW: M_AdjustVOMSliders (-1); break; case K_RIGHTARROW: M_AdjustVOMSliders (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); switch (vom_cursor) { case 0: Cvar_SetValue ("gl_loadlitfiles", !gl_loadlitfiles.value); break; case 1: Cvar_SetValue ("r_dynamic", !r_dynamic.value); break; case 2: Cvar_SetValue ("gl_vertexlights", !gl_vertexlights.value); break; case 3: Cvar_SetValue ("gl_interpolate_animation", !gl_interpolate_animation.value); break; case 5: R_SetParticles (!particle_mode); break; case 6: for (i=0 ; i<3 ; i++) if (!Q_strcasecmp(popular_filters[i], gl_texturemode.string)) break; if (i >= 2) i = -1; Cvar_Set ("gl_texturemode", popular_filters[i+1]); break; case 8: Cvar_SetValue ("gl_detail", !gl_detail.value); break; case 9: Cvar_SetValue ("gl_caustics", !gl_caustics.value); break; case 10: Cvar_SetValue ("gl_waterfog", !gl_waterfog.value ? 1 : gl_waterfog.value == 1 ? 2 : 0); break; case 13: M_Menu_Particles_f (); break; case 14: Cvar_Set ("gl_loadlitfiles", "0"); Cvar_Set ("r_dynamic", "0"); Cvar_Set ("gl_vertexlights", "0"); Cvar_Set ("r_shadows", "0.5"); if (particle_mode) R_SetParticles (0); Cvar_Set ("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST"); Cvar_Set ("gl_picmip", "3"); Cvar_Set ("gl_detail", "1"); Cvar_Set ("gl_caustics", "0"); Cvar_Set ("gl_waterfog", "0"); Cvar_Set ("r_wateralpha", "1"); break; case 15: Cvar_Set ("gl_loadlitfiles", "1"); Cvar_Set ("r_dynamic", "1"); Cvar_Set ("gl_vertexlights", "1"); Cvar_Set ("r_shadows", "0.5"); if (!particle_mode) R_SetParticles (1); Cvar_Set ("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR"); Cvar_Set ("gl_picmip", "0"); Cvar_Set ("gl_detail", "1"); Cvar_Set ("gl_caustics", "1"); Cvar_Set ("gl_waterfog", "1"); Cvar_Set ("r_wateralpha", "0.4"); break; default: M_AdjustVOMSliders (1); break; } } } //============================================================================= /* PARTICLES MENU */ #define PART_ITEMS 15 int part_cursor = 0; void M_Menu_Particles_f (void) { key_dest = key_menu; m_state = m_particles; m_entersound = true; } void M_Particles_Draw (void) { // mpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/ttl_cstm.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); M_PrintWhite (88, 11, "Particle Options"); M_Print (16, 32, " Explosions"); // M_Print (220, 32, !gl_part_explosions.value ? "Classic" : "QMB"); if (!gl_part_explosions.value) // new code - Entar M_Print (220, 32, "Classic"); else if (gl_part_explosions.value == 1) M_Print (220, 32, "QMB"); else if (gl_part_explosions.value == 2) M_Print (220, 32, "Advanced"); else if (gl_part_explosions.value == 3) // since 3 seems to be the default value, and that produces QMB particles... M_Print (220, 32, "QMB"); else M_Print (220, 32, "Invalid Value"); // end new code M_Print (16, 40, " Trails"); M_Print (220, 40, !gl_part_trails.value ? "Classic" : "QMB"); M_Print (16, 48, " Spikes"); M_Print (220, 48, !gl_part_spikes.value ? "Classic" : "QMB"); M_Print (16, 56, " Gunshots"); M_Print (220, 56, !gl_part_gunshots.value ? "Classic" : "QMB"); M_Print (16, 64, " Blood"); M_Print (220, 64, !gl_part_blood.value ? "Classic" : "QMB"); M_Print (16, 72, " Teleport splashes"); M_Print (220, 72, !gl_part_telesplash.value ? "Classic" : "QMB"); M_Print (16, 80, " Spawn explosions"); M_Print (220, 80, !gl_part_blobs.value ? "Classic" : "QMB"); M_Print (16, 88, " Lava splashes"); M_Print (220, 88, !gl_part_lavasplash.value ? "Classic" : "QMB"); M_Print (16, 96, " Inferno"); M_Print (220, 96, !gl_part_inferno.value ? "Classic" : "QMB"); M_Print (16, 104, " Flames"); M_Print (220, 104, !gl_part_flames.value ? "Classic" : "QMB"); M_Print (16, 112, " Lightning"); M_Print (220, 112, !gl_part_lightning.value ? "Classic" : "QMB"); M_Print (16, 120, " Spike bubble-trails"); M_Print (220, 120, !gl_part_spiketrails.value ? "Classic" : "QMB"); M_Print (16, 128, " Bouncing particles"); M_DrawCheckbox (220, 128, gl_bounceparticles.value); M_Print (16, 136, " Clipping Particles"); M_DrawCheckbox (220, 136, gl_clipparticles.value); // cursor M_DrawCharacter (200, 32 + part_cursor*8, 12+((int)(realtime*4)&1)); } void M_Particles_Key (int k) { switch (k) { case K_ESCAPE: CheckParticles (); M_Menu_VideoOptions_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); part_cursor--; if (part_cursor < 0) part_cursor = PART_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); part_cursor++; if (part_cursor >= PART_ITEMS) part_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); part_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); part_cursor = PART_ITEMS - 1; break; case K_RIGHTARROW: case K_ENTER: S_LocalSound ("misc/menu2.wav"); switch (part_cursor) { case 0: // Cvar_SetValue ("gl_part_explosions", !gl_part_explosions.value); if (!gl_part_explosions.value) Cvar_SetValue ("gl_part_explosions", 1); else if (gl_part_explosions.value == 1) Cvar_SetValue ("gl_part_explosions", 2); else if (gl_part_explosions.value == 2) Cvar_SetValue ("gl_part_explosions", 0); else Cvar_SetValue ("gl_part_explosions", 1); break; case 1: Cvar_SetValue ("gl_part_trails", !gl_part_trails.value); break; case 2: Cvar_SetValue ("gl_part_spikes", !gl_part_trails.value); break; case 3: Cvar_SetValue ("gl_part_gunshots", !gl_part_gunshots.value); break; case 4: Cvar_SetValue ("gl_part_blood", !gl_part_blood.value); break; case 5: Cvar_SetValue ("gl_part_telesplash", !gl_part_telesplash.value); break; case 6: Cvar_SetValue ("gl_part_blobs", !gl_part_blobs.value); break; case 7: Cvar_SetValue ("gl_part_lavasplash", !gl_part_lavasplash.value); break; case 8: Cvar_SetValue ("gl_part_inferno", !gl_part_inferno.value); break; case 9: Cvar_SetValue ("gl_part_flames", !gl_part_flames.value); break; case 10: Cvar_SetValue ("gl_part_lightning", !gl_part_lightning.value); break; case 11: Cvar_SetValue ("gl_part_spiketrails", !gl_part_spiketrails.value); break; case 12: Cvar_SetValue ("gl_bounceparticles", !gl_bounceparticles.value); break; case 13: Cvar_SetValue ("gl_clipparticles", !gl_clipparticles.value); break; } } } //#endif //============================================================================= /* VIDEO MENU */ void M_Menu_VideoModes_f (void) { key_dest = key_menu; m_state = m_videomodes; m_entersound = true; } void M_VideoModes_Draw (void) { (*vid_menudrawfn)(); } void M_VideoModes_Key (int key) { (*vid_menukeyfn)(key); } //============================================================================= /* COMMON STUFF FOR MAPS AND DEMOS MENUS */ // NOTE: 320x200 res can only handle no more than 17 lines +2 for file // searching. In GL I use 1 more line, though 320x200 is also available // under GL too, but I force _nobody_ using that, but 320x240 instead! //#ifndef GLQUAKE //#define MAXLINES 17 // maximum number of files visible on screen //#else #define MAXLINES 18 //#endif char demodir[MAX_QPATH] = ""; char prevdir[MAX_QPATH] = ""; char searchfile[MAX_FILELENGTH] = ""; static int demo_cursor = 0, demo_base = 0, globctr = 0; static qboolean searchbox = false; void PrintSortedFiles (void) { int i; demo_base = demo_cursor = 0; // TODO: position demo cursor if (prevdir) { for (i=0 ; i= MAXLINES) { demo_base += demo_cursor - (MAXLINES-1); demo_cursor = MAXLINES-1; } *prevdir = 0; } } } } static char *toYellow (char *s) { static char buf[20]; Q_strncpyz (buf, s, sizeof(buf)); for (s = buf ; *s ; s++) if (*s >= '0' && *s <= '9') *s = *s - '0' + 18; return buf; } extern int key_insert; void M_Files_Draw (char *title) { int i, y; direntry_t *d; char str[29]; M_Print (140, 8, title); M_Print (8, 24, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f"); d = filelist + demo_base; for (i = 0, y = 32 ; i < num_files - demo_base && i < MAXLINES ; i++, y += 8, d++) { Q_strncpyz (str, d->name, sizeof(str)); if (d->type) M_PrintWhite (24, y, str); else M_Print (24, y, str); if (d->type == 1) M_PrintWhite (256, y, "folder"); else if (d->type == 2) M_PrintWhite (256, y, " up "); else if (d->type == 0) M_Print (256, y, toYellow(va("%5ik", d->size >> 10))); } M_DrawCharacter (8, 32 + demo_cursor*8, 12+((int)(realtime*4)&1)); if (searchbox) { M_PrintWhite (24, 48 + 8*MAXLINES, "search: "); M_DrawTextBox (80, 40 + 8*MAXLINES, 16, 1); M_PrintWhite (88, 48 + 8*MAXLINES, searchfile); M_DrawCharacter (88 + 8*strlen(searchfile), 48 + 8*MAXLINES, ((int)(realtime*4)&1) ? 11+(84*key_insert) : 10); } } static void KillSearchBox (void) { searchbox = false; memset (searchfile, 0, sizeof(searchfile)); globctr = 0; } void M_Files_Key (int k) { int i; qboolean worx; switch (k) { case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (demo_cursor > 0) demo_cursor--; else if (demo_base > 0) demo_base--; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (demo_cursor+demo_base < num_files-1) { if (demo_cursor < MAXLINES-1) demo_cursor++; else demo_base++; } break; case K_HOME: S_LocalSound ("misc/menu1.wav"); demo_cursor = 0; demo_base = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); if (num_files > MAXLINES) { demo_cursor = MAXLINES-1; demo_base = num_files - demo_cursor - 1; } else { demo_base = 0; demo_cursor = num_files-1; } break; case K_PGUP: S_LocalSound ("misc/menu1.wav"); demo_cursor -= MAXLINES-1; if (demo_cursor < 0) { demo_base += demo_cursor; if (demo_base < 0) demo_base = 0; demo_cursor = 0; } break; case K_PGDN: S_LocalSound ("misc/menu1.wav"); demo_cursor += MAXLINES-1; if (demo_base + demo_cursor >= num_files) demo_cursor = num_files - demo_base - 1; if (demo_cursor >= MAXLINES) { demo_base += demo_cursor - (MAXLINES-1); demo_cursor = MAXLINES-1; if (demo_base + demo_cursor >= num_files) demo_base = num_files - demo_cursor - 1; } break; case K_BACKSPACE: if (strcmp(searchfile, "")) searchfile[--globctr] = 0; break; default: if (k < 32 || k > 127) break; searchbox = true; searchfile[globctr++] = k; worx = false; for (i=0 ; i (num_files - MAXLINES)) { demo_base = num_files - MAXLINES; demo_cursor = MAXLINES - (num_files - i); } else demo_cursor = 10; break; } } if (!worx) searchfile[--globctr] = 0; break; } } //============================================================================= /* MAPS MENU */ void PrintSortedMaps (void) { searchpath_t *search; extern void EraseDirEntries (void); EraseDirEntries (); pak_files = 0; for (search = com_searchpaths ; search ; search = search->next) { if (!search->pack) { RDFlags |= (RD_STRIPEXT | RD_NOERASE); ReadDir (va("%s/maps", search->filename), "*.bsp"); } } FindFilesInPak ("maps/*.bsp"); PrintSortedFiles (); } void M_Menu_Maps_f (void) { key_dest = key_menu; m_state = m_maps; m_entersound = true; PrintSortedMaps (); } void M_Maps_Draw (void) { M_Files_Draw ("MAPS"); } void M_Maps_Key (int k) { switch (k) { case K_ESCAPE: if (searchbox) KillSearchBox (); else M_Menu_Main_f (); return; case K_ENTER: if (!num_files || filelist[demo_cursor+demo_base].type == 3) return; key_dest = key_game; m_state = m_none; Cbuf_AddText (va("map %s\n", filelist[demo_cursor+demo_base].name)); Q_strncpyz (prevdir, filelist[demo_cursor+demo_base].name, sizeof(prevdir)); if (searchbox) KillSearchBox (); return; } M_Files_Key (k); } //============================================================================= /* DEMOS MENU */ // Nehahra's Demos Menu /* #define MAXNEHLINES 20 typedef struct { char name[50]; char desc[50]; } demonames_t; demonames_t NehDemos[35]; static int num_nehdemos, nehdemo_cursor = 0, nehdemo_base = 0; void M_Menu_NehDemos_f (void) { key_dest = key_menu; m_state = m_nehdemos; m_entersound = true; num_nehdemos = 34; strcpy (NehDemos[0].name, "INTRO"); strcpy (NehDemos[0].desc, "Prologue"); strcpy (NehDemos[1].name, "GENF"); strcpy (NehDemos[1].desc, "The Beginning"); strcpy (NehDemos[2].name, "GENLAB"); strcpy (NehDemos[2].desc, "A Doomed Project"); strcpy (NehDemos[3].name, "NEHCRE"); strcpy (NehDemos[3].desc, "The New Recruits"); strcpy (NehDemos[4].name, "MAXNEH"); strcpy (NehDemos[4].desc, "Breakthrough"); strcpy (NehDemos[5].name, "MAXCHAR"); strcpy (NehDemos[5].desc, "Renewal and Duty"); strcpy (NehDemos[6].name, "CRISIS"); strcpy (NehDemos[6].desc, "Worlds Collide"); strcpy (NehDemos[7].name, "POSTCRIS"); strcpy (NehDemos[7].desc, "Darkening Skies"); strcpy (NehDemos[8].name, "HEARING"); strcpy (NehDemos[8].desc, "The Hearing"); strcpy (NehDemos[9].name, "GETJACK"); strcpy (NehDemos[9].desc, "On a Mexican Radio"); strcpy (NehDemos[10].name, "PRELUDE"); strcpy (NehDemos[10].desc, "Honor and Justice"); strcpy (NehDemos[11].name, "ABASE"); strcpy (NehDemos[11].desc, "A Message Sent"); strcpy (NehDemos[12].name, "EFFECT"); strcpy (NehDemos[12].desc, "The Other Side"); strcpy (NehDemos[13].name, "UHOH"); strcpy (NehDemos[13].desc, "Missing in Action"); strcpy (NehDemos[14].name, "PREPARE"); strcpy (NehDemos[14].desc, "The Response"); strcpy (NehDemos[15].name, "VISION"); strcpy (NehDemos[15].desc, "Farsighted Eyes"); strcpy (NehDemos[16].name, "MAXTURNS"); strcpy (NehDemos[16].desc, "Enter the Immortal"); strcpy (NehDemos[17].name, "BACKLOT"); strcpy (NehDemos[17].desc, "Separate Ways"); strcpy (NehDemos[18].name, "MAXSIDE"); strcpy (NehDemos[18].desc, "The Ancient Runes"); strcpy (NehDemos[19].name, "COUNTER"); strcpy (NehDemos[19].desc, "The New Initiative"); strcpy (NehDemos[20].name, "WARPREP"); strcpy (NehDemos[20].desc, "Ghosts to the World"); strcpy (NehDemos[21].name, "COUNTER1"); strcpy (NehDemos[21].desc, "A Fate Worse Than Death"); strcpy (NehDemos[22].name, "COUNTER2"); strcpy (NehDemos[22].desc, "Friendly Fire"); strcpy (NehDemos[23].name, "COUNTER3"); strcpy (NehDemos[23].desc, "Minor Setback"); strcpy (NehDemos[24].name, "MADMAX"); strcpy (NehDemos[24].desc, "Scores to Settle"); strcpy (NehDemos[25].name, "QUAKE"); strcpy (NehDemos[25].desc, "One Man"); strcpy (NehDemos[26].name, "CTHMM"); strcpy (NehDemos[26].desc, "Shattered Masks"); strcpy (NehDemos[27].name, "SHADES"); strcpy (NehDemos[27].desc, "Deal with the Dead"); strcpy (NehDemos[28].name, "GOPHIL"); strcpy (NehDemos[28].desc, "An Unlikely Hero"); strcpy (NehDemos[29].name, "CSTRIKE"); strcpy (NehDemos[29].desc, "War in Hell"); strcpy (NehDemos[30].name, "SHUBSET"); strcpy (NehDemos[30].desc, "The Conspiracy"); strcpy (NehDemos[31].name, "SHUBDIE"); strcpy (NehDemos[31].desc, "Even Death May Die"); strcpy (NehDemos[32].name, "NEWRANKS"); strcpy (NehDemos[32].desc, "An Empty Throne"); strcpy (NehDemos[33].name, "SEAL"); strcpy (NehDemos[33].desc, "The Seal is Broken"); } void M_NehDemos_Draw (void) { int i, y; demonames_t *d; M_Print (140, 8, "DEMOS"); M_Print (8, 24, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); d = NehDemos + nehdemo_base; for (i = 0, y = 32 ; i < num_nehdemos - nehdemo_base && i < MAXNEHLINES ; i++, y += 8, d++) M_Print (24, y, d->desc); // line cursor M_DrawCharacter (8, 32 + nehdemo_cursor*8, 12+((int)(realtime*4)&1)); } void M_NehDemos_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (nehdemo_cursor > 0) nehdemo_cursor--; else if (nehdemo_base > 0) nehdemo_base--; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (nehdemo_cursor+nehdemo_base < num_nehdemos-1) { if (nehdemo_cursor < MAXNEHLINES-1) nehdemo_cursor++; else nehdemo_base++; } break; case K_HOME: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor = 0; nehdemo_base = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); if (num_nehdemos > MAXNEHLINES) { nehdemo_cursor = MAXNEHLINES-1; nehdemo_base = num_nehdemos - nehdemo_cursor - 1; } else { nehdemo_base = 0; nehdemo_cursor = num_nehdemos-1; } break; case K_PGUP: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor -= MAXNEHLINES-1; if (nehdemo_cursor < 0) { nehdemo_base += nehdemo_cursor; if (nehdemo_base < 0) nehdemo_base = 0; nehdemo_cursor = 0; } break; case K_PGDN: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor += MAXNEHLINES-1; if (nehdemo_base + nehdemo_cursor >= num_nehdemos) nehdemo_cursor = num_nehdemos - nehdemo_base - 1; if (nehdemo_cursor >= MAXNEHLINES) { nehdemo_base += nehdemo_cursor - (MAXNEHLINES-1); nehdemo_cursor = MAXNEHLINES-1; if (nehdemo_base + nehdemo_cursor >= num_nehdemos) nehdemo_base = num_nehdemos - nehdemo_cursor - 1; } break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); m_state = m_none; key_dest = key_game; SCR_BeginLoadingPlaque (); Cbuf_AddText (va("playdemo %s\n", NehDemos[nehdemo_base+nehdemo_cursor].name)); break; } } // JoeQuake's Demos Menu void PrintSortedDemos (void) { RDFlags |= RD_MENU_DEMOS; if (!demodir[0]) { RDFlags |= RD_MENU_DEMOS_MAIN; ReadDir (com_basedir, "*"); } else { ReadDir (va("%s%s", com_basedir, demodir), "*"); } PrintSortedFiles (); } void M_Menu_Demos_f (void) { key_dest = key_menu; m_state = m_demos; m_entersound = true; PrintSortedDemos (); } void M_Demos_Draw (void) { M_Print (16, 16, demodir); M_Files_Draw ("DEMOS"); } void M_Demos_Key (int k) { switch (k) { case K_ESCAPE: if (searchbox) { KillSearchBox (); } else { Q_strncpyz (prevdir, filelist[demo_cursor+demo_base].name, sizeof(prevdir)); M_Menu_Main_f (); } return; case K_ENTER: if (!num_files || filelist[demo_cursor+demo_base].type == 3) return; if (filelist[demo_cursor+demo_base].type) { if (filelist[demo_cursor+demo_base].type == 2) { char *p; if ((p = strrchr(demodir, '/'))) { Q_strncpyz (prevdir, p + 1, sizeof(prevdir)); *p = 0; } } else { strncat (demodir, va("/%s", filelist[demo_cursor+demo_base].name), sizeof(demodir)-1); } PrintSortedDemos (); } else { key_dest = key_game; m_state = m_none; Cbuf_AddText (va("playdemo \"..%s/%s\"\n", demodir, filelist[demo_cursor+demo_base].name)); Q_strncpyz (prevdir, filelist[demo_cursor+demo_base].name, sizeof(prevdir)); } if (searchbox) KillSearchBox (); return; } M_Files_Key (k); } */ //============================================================================= /* QUIT MENU */ int m_quit_prevstate; qboolean wasInMenus; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case K_ENTER: case 'Y': case 'y': key_dest = key_console; Host_Quit (); break; default: break; } } void M_Quit_Draw (void) { static char *quitmsg[] = { "0Tremor " JOEQUAKE_VERSION, "1", "1http://tremor.quakedev.com", "1", "0Programming", "1by Justin Thyme", "1", "0Based on", "2JoeQuake0 by Jozsef Szalontai", "0", // "0", "2Particles updated0 by Entar", "2Linux/FreeBSD Port0 by QuDos", "0", "1NOTICE: The copyright and trademark", "1 notices appearing in your copy of", "1Quake(r) are not modified by the use", "1of Tremor and remain in full force.", "0Quake(tm) is a trademark of", "0Id Software, Inc.", "0", "0Press 'Y' to quit.", NULL}; char **p; int x, y; M_DrawTextBox (0, 4, 38, 22); y = 16; for (p = quitmsg ; *p ; p++, y += 8) { char *c = *p; x = 16 + (36 - (strlen(c + 1))) * 4; if (*c == '2') { c++; while (*c != '0' && *c != '1') { M_DrawCharacter (x, y, *c++ | 128); x += 8; } } if (*c == '0') M_PrintWhite (x, y, c + 1); else M_Print (x, y, c + 1); } } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf (lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { // mpic_t *p; int basex; char *startJoin, *protocol; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/p_multi.lmp"); // basex = (320-p->width)/2; basex = 76; // M_DrawPic (basex, 4, p); M_PrintWhite (basex+10, 11, "LAN Configuration"); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_Print (basex, 52, "Address:"); if (IPXConfig) M_Print (basex+9*8, 52, my_ipx_address); else M_Print (basex+9*8, 52, my_tcpip_address); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); M_Print (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (lanConfig_cursor == 2) { l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } } if (key < '0' || key > '9') break; if (lanConfig_cursor == 0) { l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } } } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = (key == K_UPARROW) ? 1 : 0; l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf (lanConfig_portname, "%u", lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { char *name; char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"}, {"agenda", "Hidden Agenda"}, // 38 {"efdm5", "Vortex"}, {"efdm6", "Gunmetal"}, {"efdm7", "Biohazard"}, {"efdm8", "Cryptosporidium"}, {"efdm12", "Death by the Dozen"}, {"spinev2", "Spine ver 2"} // 44 }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 13} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = 8; // JT021105 - changed svs.maxclients to 16 if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { // mpic_t *p; int x; // M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ((320-p->width)/2, 4, p); M_PrintWhite (90, 11, "LAN Game Options"); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers)); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { char *msg; switch ((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { char *msg; switch ((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); //MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); //PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); //MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } //PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 8 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_SetValue ("coop", coop.value ? 0 : 1); break; case 3: if (rogue) count = 6; else count = 2; Cvar_SetValue ("teamplay", teamplay.value + dir); if (teamplay.value > count) Cvar_Set ("teamplay", "0"); else if (teamplay.value < 0) Cvar_SetValue ("teamplay", count); break; case 4: Cvar_SetValue ("skill", skill.value + dir); if (skill.value > 3) Cvar_Set ("skill", "0"); if (skill.value < 0) Cvar_Set ("skill", "3"); break; case 5: Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) Cvar_Set ("fraglimit", "0"); if (fraglimit.value < 0) Cvar_Set ("fraglimit", "100"); break; case 6: Cvar_SetValue ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) Cvar_Set ("timelimit", "0"); if (timelimit.value < 0) Cvar_Set ("timelimit", "60"); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM added rogue episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_HOME: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText (va("maxplayers %u\n", maxplayers)); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText (va("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name)); else if (rogue) Cbuf_AddText (va("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name)); else Cbuf_AddText (va("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name)); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f (); } void M_Search_Draw (void) { mpic_t *p; int x; p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_Print (x, 40, "Searching..."); if (slistInProgress) { NET_Poll (); return; } if (!searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU */ int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; char string [64]; mpic_t *p; if (!slist_sorted) { if (hostCacheCount > 1) { int i, j; hostcache_t temp; for (i=0 ; iwidth)/2, 4, p); for (n=0 ; n= hostCacheCount) slist_cursor = 0; break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; key_dest = key_game; m_state = m_none; Cbuf_AddText (va ("connect \"%s\"\n", hostcache[slist_cursor].cname)); break; default: break; } } //============================================================================= /* HELP MENU */ // joe: I decided to left it in, coz svc_sellscreen use it #define NUM_HELP_PAGES 5 int help_page; void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 1; } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic (va("gfx/help%i.lmp", help_page))); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 1; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cvar_RegisterVariable (&scr_centermenu); //#ifdef GLQUAKE Cvar_RegisterVariable (&scr_scalemenu); //#endif Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_videomodes", M_Menu_VideoModes_f); //#ifdef GLQUAKE Cmd_AddCommand ("menu_videooptions", M_Menu_VideoOptions_f); Cmd_AddCommand ("menu_particles", M_Menu_Particles_f); //#endif Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_maps", M_Menu_Maps_f); // Cmd_AddCommand ("menu_demos", M_Menu_Demos_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current == vid.height) { Draw_ConsoleBackground (scr_con_current); // joe: was vid.height VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else { Draw_FadeScreen (); } scr_fullupdate = 0; } else { m_recursiveDraw = false; } //#ifdef GLQUAKE if (scr_scalemenu.value) { menuwidth = 320; menuheight = min(vid.height, 240); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, menuwidth, menuheight, 0, -99999, 99999); } else { menuwidth = vid.width; menuheight = vid.height; } //#endif m_yofs = scr_centermenu.value ? (menuheight - 200) / 2 : 0; switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; //#ifdef GLQUAKE case m_videooptions: M_VideoOptions_Draw (); break; case m_particles: M_Particles_Draw (); break; //#endif case m_videomodes: M_VideoModes_Draw (); break; /* case m_nehdemos: M_NehDemos_Draw (); break;*/ case m_maps: M_Maps_Draw (); break; /* case m_demos: M_Demos_Draw (); break;*/ case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; /* case m_serialconfig: M_SerialConfig_Draw (); break; case m_modemconfig: M_ModemConfig_Draw (); break;*/ case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; } //#ifdef GLQUAKE if (scr_scalemenu.value) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, vid.width, vid.height, 0, -99999, 99999); } //#endif if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: M_Load_Key (key); return; case m_save: M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: M_Setup_Key (key); return; case m_net: M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; //#ifdef GLQUAKE case m_videooptions: M_VideoOptions_Key (key); return; case m_particles: M_Particles_Key (key); return; //#endif case m_videomodes: M_VideoModes_Key (key); return; /* case m_nehdemos: M_NehDemos_Key (key); return;*/ case m_maps: M_Maps_Key (key); return; /* case m_demos: M_Demos_Key (key); return;*/ case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; /* case m_serialconfig: M_SerialConfig_Key (key); return; case m_modemconfig: M_ModemConfig_Key (key); return;*/ case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; } } void M_ConfigureNetSubsystem (void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); // if (SerialConfig || DirectConfig) // Cbuf_AddText ("com1 enable\n"); if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }