# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXX..I..XXXXXXXXXXXXXXXXXX X...............X.....X................X X...............XXGGGXX...........M.M..X X......................................X X..................S................M..X X......................................X X.......X..............................X X.......X..............................X X.......X..............................X X.......X..............................X X.......X..............................X X......................................X X..................X.................XXX X..................X.................g.X X..................X.................gO. X..................X.................g.X X..................X.................XXX X......................................X X......................................X X.............................X........X X.............................X........X X.............................X........X X.............................X........X X.............................X........X X...M..................................X X......................................X X...M.M................................X X......................................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 1h+, 1hb, 1h-, 1h-, 4hg, 4hb, 7gb, 9gk