# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXX X.................XOX..................X X.................XgX..................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................XXXXX...XXXXX...X X......................X...........X...X XXXX...................X.M...M...M.X...X ...G...................................X I..G...S...................M...M.......X ...G...................................X XXXX...................X.M...M...M.X...X X......................X...........X...X X......................XXXXX...XXXXX...X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 1h-, 1h-, 1hb, 1hb, 3h-, 3h+, 6gl, 6g+, 8-+, 9ak