# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXXXXOXXXXXXXXXXXXXXXXXXXX X.................X.X..................X X.................X.X..................X X......M..........X.X...........M......X X.................X.X..................X X....M............X.X.............M....X X.................XgX..................X X..M................................M..X X......................................X X......................................X X......................................X X......................................X X......................................X XXXXXXX..........................XXXXXXX ......X..........................X...... XXXXXXX..........................XXXXXXX X......................................X X......................................X X......................................X X......................................X X..................S...................X X..M................................M..X X.................XGX..................X X....M............X.X.............M....X X.................X.X..................X X......M..........X.X...........M......X X.................X.X..................X X.................X.X..................X XXXXXXXXXXXXXXXXXXXIXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 1h-, 1h-, 1h-, 1h-, 1-b, 1-r, 1-f, 2-+, 2-+, 8rk