# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X......................................X X......................................X X......................................X X....M...M...M...M...M...M...M...M.....X X......................................X X......................................X X....M.................................X X......................................X X......................................X X....M.................................X X......................................X X......................................X X....M.................................X X......................................X X......................................X X....M.................................X X......................................X X......................................X X....M.................................X X..................S...................X X...................XXXXXXXXXXXXXXXXXXXX X....M..............g..................O X.................XGXXXXXXXXXXXXXXXXXXXX X.................X.X..................X X....M............X.X..................X X.................X.X..................X X.................X.X..................X XXXXXXXXXXXXXXXXXXXIXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 0hb, 0hb, 0h+, 0h+, 0hg, 0h+, 1h-, 1hb, 1h-, 2h-, 2hl, 2h- 5hb, 5hb, 5h+, 6h+, 6h+, 6h+ 9hk