# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX X....X.X........................X.X....X X....XXX........................XXX....X X......................................X X....................................XXX XXX....M........................M....g.X ..X..................................gO. XXX..................................g.X X.............XXXXX...XXXXX..........XXX X.............X...........X............X X.............X...........X............X X.............X...........X............X X.............X...........X............X X......................................X X...................M..................X X......................................X X.............X...........X............X X.............X...........X............X X.............X...........X............X X.............X...........X............X XXX...........XXXXX...XXXXX............X X.G....M........................M....XXX I.G.S................................X.. X.G..................................XXX XXX....................................X X......................................X X....XXX........................XXX....X X....X.X........................X.X....X XXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 2g-, 2gr, 3-+, 4-+, 4-r, 5r-, 5gb, 7-+, 7-+, 8ak