# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X............................X.........X X.......................M....X.........X X............................X...M.....X XXXX.........................X.........X ...X.....XXXXXXXXXXXXXXXXXXXXX.....M...X I..G.S.................................X ...X...................................X XXXX...................................X X..........XXXXXXX........XXXXXXXXXXXXXX X.....XX..................X............X X.........................X............X X.........................X.........XXXX XXXXXXXXXX......XXXXXXXXXXX.........g..X X...............X..............M....g.O. X...............X...................g..X X...M...........X...................XXXX X........XXXXXXXXXXXXXXXXXX............X X........X..........X..................X X........X....M.....X..................X X........X..........X..................X X...M...............X........XXXXXXXXXXX X...................X........X.........X X...................X........X...M.....X XXXXXXXXXXX.........X........X.........X X.............M........................X X......................................X X......................................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 0-g, 0-g, 1ab, 1al, 2-k, 4a+, 4-+, 7al, 9a+